In this update1
Full notes
Full Into The Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
- Events
Into The Depths changes
Hi! A big thanks to everyone who tried the demo! Your feedback means a lot to me! I've tried to incorporate some of the things you've asked into this update, and more things are on the way in the following weeks!
So, this update is mostly dedicated to bug fixes, since a bunch of them slipped past me into the demo. Also, I finally finished the Russian translation for the demo, and I'm planning to add more translations for the demo soon.
The game can feel a bit cryptic at times, so I tried to add more tooltips and short tutorials about certain mechanics into the game. It's still not perfect, but I'll keep looking for ways to make the gameplay more straightforward.
Changelog
Added Postpone button to the reward selection screen.
Added camera controls tooltip at the start of the game.
Added language selector to the settings menu along with the Russian language option.
Added small tutorial about shop and deckbuilding.
Added sound effects when research goal or floor goal is completed.
Changed how the selected card is shown in the hand.
Food balance label at the top of the screen is now shaking when the food is low.
Fixed freeze after starting any level for the first time.
Fixed Shuffle card taking twice the cost upon usage.
Fixed the control range of the Castle becoming too large after removing a Fort.
Fixed music being affected by SFX volume slider instead of music volume slider.
Fixed spell cards being impossible to pick from the reward window if the player doesn't have enough resources for usage.
Fixed Castle being downgraded after loading.
Source
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