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Steam News28 April 20262mo ago

Update Notes: Early Access Update #10 - Skill Trees & Improved Food System

SKILL TREES, IMPROVED FOOD SYSTEM, MAP UPDATE Early Access Update #10 - v0.13 Notes IMPORTANT NOTE: You will need to start a new game to play this update.

In this update9

Full notes

Full Into the Dead: Our Darkest Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

52 fixes21 additions30 changes6 removals
  • Gameplay
  • Maps
  • Balance
  • Events
  • Store
  • UI and audio
addedSkill TreesAll survivors now have a Skill Tree . Different skills can be unlocked as they gain XP. Traits have been added and altered for these trees.
addedSkill TreesSurvivors can now also discover Skill Books . Using a Skill Book will give them the "Learning" state that will give them XP in the next phase. Note that skills may change in the future as we release new features (such as Traders).
changedImproved Food SystemFood in a survivor’s inventory and in the world will now go stale and eventually expire over time.
addedImproved Food SystemPreserved food does not go stale, and there are now new Traits that allow survivors to preserve their food.
addedImproved Food SystemThere's also a new shelter station: the Trapping Station . Survivors can now craft traps to catch wildlife in the area for fresh meat.
changedMap UpdateShelter progression has been reworked and the map layout has been adjusted.

Into the Dead: Our Darkest Days changes

addedAll survivors now have a Skill Tree . Different skills can be unlocked as they gain XP. Traits have been added and altered for these trees.
addedSurvivors can now also discover Skill Books . Using a Skill Book will give them the "Learning" state that will give them XP in the next phase. Note that skills may change in the future as we release new features (such as Traders).
changedFood in a survivor’s inventory and in the world will now go stale and eventually expire over time.
addedPreserved food does not go stale, and there are now new Traits that allow survivors to preserve their food.
addedThere's also a new shelter station: the Trapping Station . Survivors can now craft traps to catch wildlife in the area for fresh meat.

SKILL TREES, IMPROVED FOOD SYSTEM, MAP UPDATE

Early Access Update #10 - v0.13 Notes

IMPORTANT NOTE: You will need to start a new game to play this update. If you want to continue a previous save with an older version of the game, you'll be directed to download the Steam beta with game version 0.12.2.

Skill Trees

All survivors now have a Skill Tree. Different skills can be unlocked as they gain XP. Traits have been added and altered for these trees.

Survivors can now also discover Skill Books. Using a Skill Book will give them the "Learning" state that will give them XP in the next phase. Note that skills may change in the future as we release new features (such as Traders).

Improved Food System

Food in a survivor’s inventory and in the world will now go stale and eventually expire over time.

Preserved food does not go stale, and there are now new Traits that allow survivors to preserve their food.

There's also a new shelter station: the Trapping Station. Survivors can now craft traps to catch wildlife in the area for fresh meat.

Map Update

Shelter progression has been reworked and the map layout has been adjusted.

There are 9 new locations: Grady's Barber Shop, Li'l Broncos Daycare, Buckland Auto Salvage, Eastern Arch House, Auteur Video, Sunset Shine & Style, Guangzhou Wok, Walton Post Office and Ol' Rib Shack.

The starting shelters are now: Li'l Broncos Daycare, Guangzhou Wok and 319 Schrader St.

Other New Content

  • Added Alcoholism. Survivors who drink regularly can now become alcoholics. Keep drinking to keep them satisfied or they will enter withdrawal. If they stay clean, they can recover from alcoholism.

  • Added a new Accessibility option of Large Text. This will increase the text size of some of the smaller text in the game.

  • Added a new unarmed critical attack for Hao.

  • Added a new craftable weapon, the Makeshift Sledgehammer.

Adjustments

  • Hanging from a ledge now drains stamina.

  • Adjusted Nightmares. Nightmares now always reduce rest gained from sleeping and last 14 phases. Having the Wired state prevents the reduction in rest.

  • Slightly increased the amount of sleep depleted per phase.

  • Adjusted Michelle's recruitment profile so that she won't die of despair immediately after recruiting her.

  • If you visit Charlie's grandparents' house in Vivaldi's as Charlie, he will now get Nightmares.

  • The birthday party area in Pogo's Greenhaven now always has some cake in the loot point instead of being randomized. Happy birthday.

  • Added dialogue for the first time a player sees a new zombie type.

  • Added additional dialogue for the guard at Route 86 so that it's clear that survivors need to dump their weapons before the door will unlock.

  • Added additional dialogue for Penny's survivor mission.

  • Added dialogue for Hao and Mei at Guangzhou Wok.

  • Added dialogue for Wayne and Tracy at Li'l Broncos Daycare.

  • Improved how humans follow a survivor up the stairs if they have been detected.

  • Improved the behaviour of the humans in Pioneer Motors during Tracy's survivor mission.

  • Updated how humans strike survivors if they are equipped with lead pipes and baseball bats to make sure the player is able to react and hit back and not be stunned forever.

  • Made the blood trail at Milwood Manor look more blood-like.

  • Changed some curveball events to no longer give Coping Strategy.

  • Using Hao's stealth kill on human NPCs will now have them playing their appropriate animations.

  • Animated the barricade removal.

  • Adjusted how ledges work so there's less overlapping when NPCs and survivors try to use it at the same time.

  • Adjusted a misaligned window in Mercer High School.

  • Moved the Texas Sport Supply tent loot point to the bag next to it.

  • Moved the Pogos on 9th loot point from a bag to the next seat.

  • Removed the cover above the ledge at Grady's Barber Shop.

  • Added new cover points in Texway Green St.

  • Adjusted how Day Log events appear so new recruits don't get events like they've already been in the shelter.

  • The Day Log no longer shows stack size on item info as it's not needed.

  • Clicking on "Go Scavenge" in the scavenge inventory transfer screen will now take the player back to the Shelter as opposed to the Map screen. Players can now also edit their survivor’s scavenging backpack on the Map screen.

  • Changed the shelter inventory badging dot from red to yellow.

  • Adjusted the location exit popup.

  • The Survivor screen will now show what a survivor’s negative morale trait is, whether it is activated or not.

  • Added a UI indicator to the railing on the rooftop courtyard of the Indigo Rose, so that it's clear it's a vaultable railing.

  • Tidied up how costs appear across crafting recipes so it is more consistent.

  • Adjusted Leo's door barge vocals and Mei's ledge teetering vocals.

  • Removed the audio that sometimes played on location load when scavenging Stanton & Sons.

  • Improved the car lift sound in Lester Barr Automotive.

  • Added sound effects to the roof collapse in Frontier Springs.

  • Added a sound effect for when a human scavenger sees a survivor while out in the world.

  • Adjusted the quick equip/unequip sound.

  • Added a noise to when the roundel fills up in places where players need to press and hold a button.

  • Added some sound effects to the Foreman in the Chiefways Transport Depot.

  • Added sound effects to the survivors’ first meeting with Otto in the Spill Zone Plan .

  • Adjusted the footsteps in Fire Station No. 8 so they better match the materials the survivor is walking on.

  • Lowered the sound of footsteps on concrete stairs.

  • Various level design and art tweaks to Fire Station 13, Pogo’s Greenhaven, Mercer High, Vivaldi's, Aunty Mae's Diner and Red Mile Gas Station.

  • Optimization of Pickett Stadium and Bloomingburg Books.

  • Various visual improvements to props and lighting.

  • Memory usage optimization.

Fixes

  • Fixed a bug where zombies would sometimes walk until their heads poked through a closed door and they would see survivors through it.

  • Fixed a bug where zombies would sometimes get stuck after being attacked.

  • Fixed the zombie getting stuck on the hydraulic lift in Lester Barr Automotive.

  • Fixed a dormant zombie that would wake up when survivors dismounted a ladder.

  • Fixed some zombies that would get stuck running in place in Red Mile Gas Station.

  • Fixed an issue where zombies in the back plan at the 9th Precinct Station were able to get into a room they shouldn't be able to reach.

  • Fixed an issue at Grady's Barber Shop where a zombie will run toward you but not attack.

  • Fixed a dormant zombie in Styx Arcade waking up from a survivor’s automatic walk-in animation at the start of the location.

  • Fixed a bug at Best Electronics where zombies could break a door that was supposed to be blocked.

  • Fixed a bug where some of the zombies on the right side of 9th Precinct Station were unable to enter the station.

  • Fixed an issue where human NPCs acted strange when moving on a vaultable that a zombie was trying to climb.

  • Fixed the issue where zombies could sometimes run out of a location, preventing players from clearing it to move into the shelter.

  • Fixed an issue where a human NPC could freeze when spotting a survivor in Old Ballard.

  • Fixed a bug where players could hear indoor ambience when hanging outside on a window.

  • Fixed the volume sliders as they weren't adjusting all the zombie voices.

  • Fixed a bug at Hardwick's trailer where survivors could fall through the shade cloth.

  • Fixed a bug at the Water Treatment Plant where survivors and zombies could get pushed under the raised section to the left of the location.

  • Fixed some popping shadows in the Thirty Ought Six Bar.

  • Fixed a sign on a door in Texas Sports Supply that did not move when the door did.

  • Fixed some missing collisions for throwables in Aunty Mae's Diner.

  • Fixed some weird behaviour with the birds at Pogo's on 9th.

  • Fixed some weird traversal in Thirty Ought Six Bar when survivors pushed over the sign on the roof.

  • Fixed some flickering wall textures in Hackett Construction Co.

  • Fixed some weirdness in Mercer High School that let survivors see into the floor above.

  • Fixed a floating wooden plank in the front entrance to Kinski Foundation Gallery.

  • Fixed a floating strap at RM&K.

  • Fixed the cover on the ground floor at Pogo’s on 9th.

  • Fixed a bug where ambient audio would cut off when hanging from a particular ledge at the Chiefways Distillation Towers.

  • Fixed the audio at Elkins Family Clinic to make sure noise works properly when moving from outside to inside.

  • General fixes and improvements to audio in Hackett Construction.

  • Fixed a bug in Best Electronics where the ambience would fade out while standing in the doorway.

  • Fix to a door in Lester Barr Automotive so survivors can't stealth kill through it.

  • Fixed the vent switches in the Spill Zone Plan so they play the audio every time they are used instead of just the first time.

  • Fixed the fire vents so they replay when survivors return to the location.

  • Fixed the hair on a particular human scavenger popping a bit when they moved.

  • Fixed a bug in Fitzgerald House where you could get pushed through a wall and out of the location.

  • Fixed an issue where survivors could fall through the floor in Hardwick's trailer.

  • Fixed some weird jumps in Thirty Ought Six Bar.

  • Fixed issues with line of sight filters in Texas Sports Supply, 9th Precinct Station and Pickett Stadium.

  • Fixed a zombie falling through the ground in Mitchum Powell Plaza.

  • Fixed survivors being misaligned when climbing out a window and dismounting a ladder in RM&K.

  • Fixed survivors being misaligned when doing a ledge hand in Chiefways Distillation Towers.

  • Fixed survivors clipping through the vantage point in Chiefways Distillation Towers.

  • Fixed flickering lighting in Container Yard #3, Fitzgerald House, Pogo's Greenhaven, Fire Station 8, Fire Station 13 and The Pit.

  • Fixed a missing ledge teeter in Container Yard #3.

  • Fixed a memory leak in the powered lights system.

  • The red cap on the Map Station in Texway Gas Hart St should no longer be levitating.

  • The blood-splattered tarp and a spot at the bottom of a ladder in Bottle Hill Ruin should now disappear if players have disabled "Blood" in their Settings.

  • Fixed an issue where booting the game for the first time will set the master volume to 0 instead of max.

  • Fixed an issue where Stanton & Sons was marked as cleared but still had zombies after players completed Penny's survivor mission.

  • Fixed an issue where a survivor can get stuck barging into the blocked door at the Eastern Arch House.

  • Fixed an issue where shelter NPCs could get stuck climbing the ladder at Guangzhou Wok.

  • Fixed a graphical issue with some visual effects where sometimes there is a silvery outline around glowing effects.

  • Minor level design fixes to Pogo's on 9th, Victory Meat Processing, Styx Arcade, Texway Gas Hart St and Griffith & Sons Hardware.

  • Potentially fixed the issue where survivors can get stuck and no longer be able to move in the shelter while using the shelter station assignment wheel. Let us know.

Coming for Update #11 Early June

The third batch of survivor missions.

Coming for Update #12 in Late June

Traders.

_____

See you in the Discord:

https://discord.gg/Xd8RPnRZjx

Harriet

& the Into the Dead team

Source

Steam News / 28 April 2026

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