Repeated intro
What changed
0 fixes4 additions5 changes0 removals
- Gameplay
- Balance
- UI and audio
changedToday we have a lot to tell you about how we improve the quality of the game. Since the demo version that you could have played last summer, we are improving the game in EVERY aspect. The published demo version met with a lot of interest, outlining the further direction of the game development. In previous devlogs, you could see an improved graphic or an enlarged size of the locations. However, these are not the only changes we are constantly introducing in the game. Here are some more aspects that we are improving:
changedNew and improved mechanicsIn the demo version, you didn't have a chance to check how exactly crafting will work. In the full version, there will be an improved version of the crafting system waiting for you, which will also be related to the topic of ecology. See how weapons are being made in Into The Darkness VR now!
addedNew and improved mechanicsWe improved the gloves that you will have in the game! Now you can use them to precisely manipulate objects, which gives us new possibilities for designing levels and puzzles. And that's not all the functions that gloves will have!
addedNew and improved mechanicsThere are even more new mechanics, but you will have to wait until the next devlogs.
addedMotion CaptureTo ensure the high quality of the game, we also invest in new technologies. One of them is motion capture equipment, which allows us to create high-quality animations. We decided to use the Xsens solution, which is different from the traditional solution with white balls on the body. Special trackers attached to the suit are much easier to set up, do not require tracking cameras, and fit perfectly into our workflow. This technology is also used by the devs of Creed: Rise to Glory, Tiny Tina's Wonderlands, FIFA 22, Call of Duty Black Ops Cold War, Infamous: Second Son, and many others…
changedFacial Animation and Voice RecordingsMotion capture of the body is one thing, but we also decided to capture our heroes' facial movements! You still have to wait for the effects of our work, but know that Into The Darkness VR characters will not scare you with tired faces.
Into The Darkness VR changes
changedToday we have a lot to tell you about how we improve the quality of the game. Since the demo version that you could have played last summer, we are improving the game in EVERY aspect. The published demo version met with a lot of interest, outlining the further direction of the game development. In previous devlogs, you could see an improved graphic or an enlarged size of the locations. However, these are not the only changes we are constantly introducing in the game. Here are some more aspects that we are improving:
changedIn the demo version, you didn't have a chance to check how exactly crafting will work. In the full version, there will be an improved version of the crafting system waiting for you, which will also be related to the topic of ecology. See how weapons are being made in Into The Darkness VR now!
addedWe improved the gloves that you will have in the game! Now you can use them to precisely manipulate objects, which gives us new possibilities for designing levels and puzzles. And that's not all the functions that gloves will have!
addedThere are even more new mechanics, but you will have to wait until the next devlogs.
addedTo ensure the high quality of the game, we also invest in new technologies. One of them is motion capture equipment, which allows us to create high-quality animations. We decided to use the Xsens solution, which is different from the traditional solution with white balls on the body. Special trackers attached to the suit are much easier to set up, do not require tracking cameras, and fit perfectly into our workflow. This technology is also used by the devs of Creed: Rise to Glory, Tiny Tina's Wonderlands, FIFA 22, Call of Duty Black Ops Cold War, Infamous: Second Son, and many others…
Today we have a lot to tell you about how we improve the quality of the game. Since the demo version that you could have played last summer, we are improving the game in EVERY aspect. The published demo version met with a lot of interest, outlining the further direction of the game development. In previous devlogs, you could see an improved graphic or an enlarged size of the locations. However, these are not the only changes we are constantly introducing in the game. Here are some more aspects that we are improving:
New and improved mechanics
In the demo version, you didn't have a chance to check how exactly crafting will work. In the full version, there will be an improved version of the crafting system waiting for you, which will also be related to the topic of ecology. See how weapons are being made in Into The Darkness VR now!
https://www.youtube.com/watch?v=Mp0dRoJQJcs
We improved the gloves that you will have in the game! Now you can use them to precisely manipulate objects, which gives us new possibilities for designing levels and puzzles. And that's not all the functions that gloves will have!
https://youtu.be/POe3PLH8erU
Changes are also taking place in the physics of the game. You like to compare Into The Darkness VR to Boneworks and Half-Life Alyx (by the way... you set the bar high for us! ;)). If we were to define game physics today, it is somewhere in between the two games. We don't want ultra-precise physics, but we also want to let you have some fun with the game. Therefore, we constantly improve and optimize this element.
https://youtu.be/fhpykrc_q6E
There are even more new mechanics, but you will have to wait until the next devlogs.
Motion Capture
To ensure the high quality of the game, we also invest in new technologies. One of them is motion capture equipment, which allows us to create high-quality animations. We decided to use the Xsens solution, which is different from the traditional solution with white balls on the body. Special trackers attached to the suit are much easier to set up, do not require tracking cameras, and fit perfectly into our workflow. This technology is also used by the devs of Creed: Rise to Glory, Tiny Tina's Wonderlands, FIFA 22, Call of Duty Black Ops Cold War, Infamous: Second Son, and many others…
https://youtu.be/PLLtl0Mg7Kc
Facial Animation and Voice Recordings
Motion capture of the body is one thing, but we also decided to capture our heroes' facial movements! You still have to wait for the effects of our work, but know that Into The Darkness VR characters will not scare you with tired faces.
What there was a lot of criticism for in the Into The Darkness VR demo was, of course, the dialogues and voices you heard. Full agree - this element needed an upgrade, but it was built quickly for this demo. In the full version of the game, voices recorded by voice actors will be waiting for you. All dialogues have also been improved now.
By the way - Into The Darkness VR will have subtitles translated into the following languages: Vietnamese, Polish (our homelands!), English, French, Italian, German, Spanish, Japanese, Korean, and Simplified Chinese.
New Lucy
In the previous devlog we promised to show you the new version of Lucy. The character that you might know from the demo as the blue hologram looks completely different now. Below we present its model, which will receive a few more improvements. Of course, this is