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Steam News17 April 20251y ago

Playtest Build 3.0 AVAILABLE NOW - Into The Darkness VR

Hey there! It's time for the final stage of our playtests — and this one's a big one! This time, we're especially focused on Story Mode, and we can't wait to hear what you think.

Full notes

Full Into The Darkness VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there!

What changed

3 fixes0 additions11 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
changedIt's time for the final stage of our playtests — and this one's a big one! This time, we're especially focused on Story Mode, and we can't wait to hear what you think. To kick things off, we're sharing the beginning of Into The Darkness VR with you. Dive in, explore, and let us know how it feels!
changedUpdated content for Playtest 3.0 [Story Mode]
changedReworked backpack behavior
changedReworked inventory slot system – now adjustable during gameplay
changedImproved accuracy when throwing dynamic objects
changedOptimized overall performance

Into The Darkness VR changes

changedIt's time for the final stage of our playtests — and this one's a big one! This time, we're especially focused on Story Mode, and we can't wait to hear what you think. To kick things off, we're sharing the beginning of Into The Darkness VR with you. Dive in, explore, and let us know how it feels!
changedUpdated content for Playtest 3.0 [Story Mode]
changedReworked backpack behavior
changedReworked inventory slot system – now adjustable during gameplay
changedImproved accuracy when throwing dynamic objects

It's time for the final stage of our playtests — and this one's a big one! This time, we're especially focused on Story Mode, and we can't wait to hear what you think. To kick things off, we're sharing the beginning of Into The Darkness VR with you. Dive in, explore, and let us know how it feels!

Changelog:

  • Updated content for Playtest 3.0 [Story Mode]

  • Reworked backpack behavior

  • Reworked inventory slot system – now adjustable during gameplay

  • Stabilized game physics

  • Improved accuracy when throwing dynamic objects

  • Optimized overall performance

  • Optimized VRAM usage and improved streaming pool handling

  • Various minor bug fixes

  • Fixed an issue where Oculus/Meta controllers might not function properly

  • Fixed a bug where enemies sometimes failed to attack the player

  • Fixed an issue where the game might not render correctly when the wrong default OpenXR platform was selected; OpenXR selection is no longer required

Known issues:

  • Playtests are designed for Meta headsets

  • Clicking "continue" without reaching the first checkpoint will cause the game to load forever

  • Most settings are currently non-functional – changing them has no effect.

  • Grabbing enemies may occasionally cause performance drops.

  • Footstep impact sounds can sometimes repeat rapidly in quick succession.

  • On systems with slower hard drives, you can experience texture pop-in

  • Some objects may not be grabbable at this time.

  • Physics accuracy may decrease during performance drops

  • If the user is sitting in real life but Frank remains standing in-game, please recalibrate player height in the main menu.

We’re eagerly awaiting your feedback! We’ve long known that input during playtests like this is crucial for a successful launch. That’s why we’ll read every comment and watch every video you share to ensure we deliver a top-quality game. Please share your feedback using this link and join our Discord Playtest Server.

Be sure to follow us on social media too!

FACEBOOK || X || OUR WEBSITE || TIKTOK || BLUESKY

Remember to wishlist Into The Darkness VR! Thanks! 9 lives & Cosmos Games teams

Source

Steam News / 17 April 2025

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