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Steam News8 September 201510y ago

PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time.

Full notes

Full Interstellaria update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedFirst, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!' --NEW-- -All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change. -Re-balanced the costs of ships, and some stations -Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times -Reduced the chance to get items from destroying enemy ships -Adjusted the chance to have stations damaged, fires, or hull leaks -You now travel faster on the star map -Added an Anoa Long Gun -Guns use their bigger sprite when being purchased --FIXED-- -Fixed a bug where hotkeys were enabled while renaming ships or crew -fixed a bug where installing guns could cause a crash -Fixed enemy ship repair rates being WAYYY too fast -using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack -Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind

Interstellaria changes

changedFirst, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!' --NEW-- -All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change. -Re-balanced the costs of ships, and some stations -Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times -Reduced the chance to get items from destroying enemy ships -Adjusted the chance to have stations damaged, fires, or hull leaks -You now travel faster on the star map -Added an Anoa Long Gun -Guns use their bigger sprite when being purchased --FIXED-- -Fixed a bug where hotkeys were enabled while renaming ships or crew -fixed a bug where installing guns could cause a crash -Fixed enemy ship repair rates being WAYYY too fast -using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack -Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!' --NEW-- -All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change. -Re-balanced the costs of ships, and some stations -Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times -Reduced the chance to get items from destroying enemy ships -Adjusted the chance to have stations damaged, fires, or hull leaks -You now travel faster on the star map -Added an Anoa Long Gun -Guns use their bigger sprite when being purchased --FIXED-- -Fixed a bug where hotkeys were enabled while renaming ships or crew -fixed a bug where installing guns could cause a crash -Fixed enemy ship repair rates being WAYYY too fast -using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack -Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind

Source

Steam News / 8 September 2015

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