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Steam News25 February 20206y ago

V1.09c IS LIVE, CAPTAIN!

Good evening, Captains. I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues.

Full notes

Full Interstellaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes5 additions5 changes2 removals
  • Performance
  • Gameplay
  • Store
  • Fixes
  • Balance
  • Events
addedI come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.
addedWithout extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.
addedWHATS NEW
changedDramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
addedAdded a percentage on screen when loading a planet
changedPathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.

Interstellaria changes

  • Roguehero
addedI come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.
addedWithout extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.
addedWHATS NEW
changedDramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
addedAdded a percentage on screen when loading a planet

Good evening, Captains.

I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.

Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.

WHATS NEW

  • Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.

  • Added a percentage on screen when loading a planet

  • Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.

  • When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.

  • You can now access the full fleet inventory even when on a planet

  • In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder

  • Crewmen can no longer harvest when inventory is full

  • Ulu has been made more navigable

  • Adjusted oloke to only require the death of one giant lizard

  • Adjusted the description of ships so that their stats match properly when purchasing

  • Removed some invisible blocks here and there

  • Slightly renamed some items, adjusted text for others.

  • Made some adjustments to run speed

BUG FIXES

  • Fixed a bug where race specific dialogue wasn't coming up.

  • Fixed a bug with bulk buying

  • Fixed a bug where you could apply repair plates to destroyed ships

  • Fixed bugs with the reload and return feature

  • Fixed a bug with power armor

  • Fixed a bug with poison or sticky effects

  • Fixed a bug where repair all charged money but didn't repair ship

  • Fixed a bug where you could install a stacked station, losing them.

  • Fixed a bug where damaged pod event didn't give you a crewman

  • Fixed a crash with distress signal event.

  • Fixed a bug where you could put a stock of weapons into a weapon slot

  • Fixed a bug where the landing screen would clip the planet graphics/texts

  • Fixed a bug where you could take off from trenzalore without repairing.

  • Fixed some bugs with rogue queen's attack

  • Fixed a bug where you could get a hull leak on the freighter that can't be reached.

  • Fixed some bugs with achievements

  • Fixed a bug where you could click the starmap through combat screen

  • Fixed NPC issues at the casino

  • Fixed NPC issues on Tharkad

  • Fixed some naming issues with Robar and Kere

  • Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won

  • Fixed a bug with background NPC hair

  • Fixed a bug where you could walk off the size of anskad

  • Fixed a bug where opening a menu when taking off makes them freeze

  • Fixed a bug with the wormhole event

  • Fixed a bug that allowed infinite items when crew window is open

  • Fixed a crash with some ships

  • Fixed a crash with landing on asteroids

  • Fixed a crash when returning to Aibit Nest

  • fixed a crash on derelict stations

  • fixed a crash on stores in kaidun space and anoa space

  • fixed a bug where you

Source

Steam News / 25 February 2020

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