As discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.
Full notes
Full Interstellar Transport Company update
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What changed
0 fixes0 additions2 changes0 removals
Gameplay
Balance
changedAs discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players. All of this has changed!
changedAs shown in the screenshot above, you can now easily see exactly what modifies your reputation. The calculations have been simplified and modified, the 2.5% reputation penalty removed and reputation is slightly more impactful to fare prices etc... I think you will all really like these changes! In addition we've changed the way colonization occurs. You will now notice faster colonization when there are more companies in the game and early game colonization has been guaranteed a little bit to provide a slightly more predictable early-game experience. We've also fixed a few other bugs and inconsistencies that should also help improve the game! Enjoy and we look forward to hearing your feedback! June 6, 2018 v0.3.3 PATCH NOTES: -New reputation system and calculations. -New reputation tooltip showing exactly why your reputation changes. -Removed reputation penalty for constructing a building. -Colonization rates now adjust based on how many companies there are in the game. -Early colonization will now always occur. -Upgraded to Unity 2018 -Slight rebalancing of fares. -Security station tooltip fixed, no longer shows AU% -ship name in "Not at least two stops" tooltip. -Changed "taxi" to "shuttle" -Renamed "operating profits" to "overall profits"
Interstellar Transport Company changes
changedAs discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players. All of this has changed!
changedAs shown in the screenshot above, you can now easily see exactly what modifies your reputation. The calculations have been simplified and modified, the 2.5% reputation penalty removed and reputation is slightly more impactful to fare prices etc... I think you will all really like these changes! In addition we've changed the way colonization occurs. You will now notice faster colonization when there are more companies in the game and early game colonization has been guaranteed a little bit to provide a slightly more predictable early-game experience. We've also fixed a few other bugs and inconsistencies that should also help improve the game! Enjoy and we look forward to hearing your feedback! June 6, 2018 v0.3.3 PATCH NOTES: -New reputation system and calculations. -New reputation tooltip showing exactly why your reputation changes. -Removed reputation penalty for constructing a building. -Colonization rates now adjust based on how many companies there are in the game. -Early colonization will now always occur. -Upgraded to Unity 2018 -Slight rebalancing of fares. -Security station tooltip fixed, no longer shows AU% -ship name in "Not at least two stops" tooltip. -Changed "taxi" to "shuttle" -Renamed "operating profits" to "overall profits"
As discussed briefly in our development roadmap, the reputation system in Interstellar Transport Company needed some love. It was just too confusing, too many variables at play, not transparent enough, and the 2.5% penalty when constructing a building was frustrating to players. All of this has changed!
As shown in the screenshot above, you can now easily see exactly what modifies your reputation. The calculations have been simplified and modified, the 2.5% reputation penalty removed and reputation is slightly more impactful to fare prices etc... I think you will all really like these changes! In addition we've changed the way colonization occurs. You will now notice faster colonization when there are more companies in the game and early game colonization has been guaranteed a little bit to provide a slightly more predictable early-game experience. We've also fixed a few other bugs and inconsistencies that should also help improve the game! Enjoy and we look forward to hearing your feedback! June 6, 2018 v0.3.3 PATCH NOTES: -New reputation system and calculations. -New reputation tooltip showing exactly why your reputation changes. -Removed reputation penalty for constructing a building. -Colonization rates now adjust based on how many companies there are in the game. -Early colonization will now always occur. -Upgraded to Unity 2018 -Slight rebalancing of fares. -Security station tooltip fixed, no longer shows AU% -ship name in "Not at least two stops" tooltip. -Changed "taxi" to "shuttle" -Renamed "operating profits" to "overall profits"