Update log
Full Interstellar Sentinel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- UI and audio
- Gameplay
- Balance
- Compatibility
https://www.youtube.com/watch?v=P-FYOFpUygo
Big new mode! 9 Hells Boss Rush!
Recommended for players familiar with the existing game features. This mode was built to leverage all your acquired skills and then turn up the heat for some sweet boss rushing in a 15-minutes or less experience.
Reimagined bosses and attack patterns in a time.
We hear you like bosses for your boss rush mode, so how about finding all the mini bosses between the bosses?
We brought in a music randomizer to keep the experience fresh for your ears.
Hop on over to our Discord and post your high scores!
General:
Performance and optimization improvements
Audio Mix:
Adjusted audio levels across the game
Minor audio adjustments to some enemy weapons
- Voice volumeSuper weapon online, increased volume slightly
- Voice volumeExtra Ship volume, decreased volume
Adjusted title screen track to be more epic when it comes in
Various minor tweaks to some player and enemy weapons
Player Weapons:
Quad laser is now a homing shot
Infini laser weapon set got a slight buff to the laser. The auto shot is now homing too
Levels:
- CosmeticWeapon Room:Fly Here, blink text
Minor bug fixes to flow surrounding monster trophies
Enemies:
Fixed a bug with the Decarabia Haunted Wheels doing too much damage on collision
Steam Deck:
Test with the latest Steam Deck updates
Note: You still need to enable proton experimental compatibility mode
Special Thanks
A very special thank you to all our community members for all the playtesting and feedback!
Source
