Update log
Full Interstellar Sentinel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Events
General:
- Optimization improvements across the game on first time weapon and enemy explosions
DrBossKey: - Improved collision with a new gold shield effect
Weapons: - Weapon set 3, bottom plasma laser weapon is now longer and does more damage - Weapon set 9 (tri-eletro-scythe weapon is buffed to shoot further out from the player) - When no enemies are on screen weapons now fire from their weapon direction
Enemies: - Treant demon arms now have glorious explosions - Dreadmusk weapon sound effects are improved - Fixed and punched a variety of visual effects for enemy deaths across the game
Opening Cutscene: - Improved audio design - Improved visual effects - Minor bug fixing
Audio: - Music tracks extended across the game in preparation for the OST drop - Various improvements across the game for enemy attacks, explosion sfx, and pitch shifting - Boss defeated victory jingle is now the game complete jingle
Tutorial: - Weapon postions are now adjusted along with helper text to improve conveyance. Update weapon names to rapid fire, heavy shot, & auto weapon - HP Arrow Indicator is bigge to attract the player's attention - Improve voice acting dialogue and humor - Updated flow from tutorial to opening cutscene to set that sweet adventure mood
Difficulty Select: - Disabled spawning of power downer and added text on power downer button press to say it's not currently available to reduce confusion
Level 04: - Gondus fight now has a time out if it goes on too long
Level 03: - Scarzen boss, tighten up the time bonus reward
Front End Menu: - Adjusted menu selection alignment
Source
