Interstellar Sentinel
Steam News 7 February 20242y ago

Build 2.3.5 is now live with lots of polish, tuning and shenanigans!

General: - Optimization improvements across the game on first time weapon and enemy explosions DrBossKey: - Improved collision with a new gold shield effect Weapons: - Weapon set 3, bottom plasma laser weapon is now lon…

Update log

Full Interstellar Sentinel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
changedOptimization improvements across the game on first time weapon and enemy explosions
addedDrBossKey: - Improved collision with a new gold shield effect
changedWeapons: - Weapon set 3, bottom plasma laser weapon is now longer and does more damage - Weapon set 9 (tri-eletro-scythe weapon is buffed to shoot further out from the player) - When no enemies are on screen weapons now fire from their weapon direction
fixedEnemies: - Treant demon arms now have glorious explosions - Dreadmusk weapon sound effects are improved - Fixed and punched a variety of visual effects for enemy deaths across the game
changedOpening Cutscene: - Improved audio design - Improved visual effects - Minor bug fixing
changedAudio: - Music tracks extended across the game in preparation for the OST drop - Various improvements across the game for enemy attacks, explosion sfx, and pitch shifting - Boss defeated victory jingle is now the game complete jingle

General:

- Optimization improvements across the game on first time weapon and enemy explosions

DrBossKey: - Improved collision with a new gold shield effect

Weapons: - Weapon set 3, bottom plasma laser weapon is now longer and does more damage - Weapon set 9 (tri-eletro-scythe weapon is buffed to shoot further out from the player) - When no enemies are on screen weapons now fire from their weapon direction

Enemies: - Treant demon arms now have glorious explosions - Dreadmusk weapon sound effects are improved - Fixed and punched a variety of visual effects for enemy deaths across the game

Opening Cutscene: - Improved audio design - Improved visual effects - Minor bug fixing

Audio: - Music tracks extended across the game in preparation for the OST drop - Various improvements across the game for enemy attacks, explosion sfx, and pitch shifting - Boss defeated victory jingle is now the game complete jingle

Tutorial: - Weapon postions are now adjusted along with helper text to improve conveyance. Update weapon names to rapid fire, heavy shot, & auto weapon - HP Arrow Indicator is bigge to attract the player's attention - Improve voice acting dialogue and humor - Updated flow from tutorial to opening cutscene to set that sweet adventure mood

Difficulty Select: - Disabled spawning of power downer and added text on power downer button press to say it's not currently available to reduce confusion

Level 04: - Gondus fight now has a time out if it goes on too long

Level 03: - Scarzen boss, tighten up the time bonus reward

Front End Menu: - Adjusted menu selection alignment

Source

Steam News / 7 February 2024

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