Full notes
Full Interstellar Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- Server
EXPERIMENTAL NOTES
This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes out to everyone that has already tested the experimental branch.
BUG FIXES
Fixed physics mesh orientation of the turbine doors on the nuclear reactor
Stop bullets from colliding with the player that shot them
Fixed an editor crash that could occur when rotating a prop with the mouse
EXPERIMENTAL CHANGELOG
CHANGES
Implemented physics used by first person weapons
BUG FIXES
Corrected physics meshes for picking up heatsinks on the thermal extractor
Fixed radius of turbine physics meshes
Fixed physics meshes of the local player being taller than the physics mesh of other players, causing other players to jitter or perpetually fall (Players that are still on the non-experimental build will still jitter and glitch when playing together with players that are on the experimental build)
NOTES
Servers don't need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
