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Steam News11 January 20224y ago

The road to 64bit part III - Release - Interstellar Rift development update 169

Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here.

Full notes

Full Interstellar Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Server
changedIt's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year.
changedServers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without issues.
changedIf you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

Interstellar Rift changes

changedIt's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year.
changedServers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without issues.
changedIf you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

Hi everyone,

It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year.

You can read up on the details about why this is a big change in our first post here.

Servers and clients are now 64bit. During the experimental version we found some incompatibilities between the 32 and 64bit versions, but luckily we have been able to resolve them, which means that old saves should be able to load without issues.

Please note that if you run older versions of Interstellar Rift you won't be able to load save data from versions past the 64bit update.

Thanks for your patience, and as always, we’ll see you star-side!

- The Split Polygon team.

For the full patch notes, please click here

If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

Source

Steam News / 11 January 2022

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