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Steam News29 July 20214y ago

Patch notes for Interstellar Rift 1.0.4.00

BUG FIXES Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join Fixed getting a negative amount of plat

Full notes

Full Interstellar Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions3 changes1 removal
  • Server
  • Balance
  • Fixes
  • Performance
  • Gameplay
fixedBUG FIXESFleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join
fixedBUG FIXESFixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)
fixedBUG FIXESFixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted
fixedBUG FIXESFixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long
changedBUG FIXESReduced memory usage caused by loading entities (f.e. when rifting)
fixedBUG FIXESFixed objective summary in "Repair door" step of the repair tutorial

BUG FIXES

  • Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join

  • Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)

  • Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted

  • Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long

  • Reduced memory usage caused by loading entities (f.e. when rifting)

  • Fixed objective summary in "Repair door" step of the repair tutorial

  • Fixed a case where a system would fail to save

  • Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")

  • Fixed DeviceStateLoader threads sometimes crashing

  • Fixed crash when attempting to mine certain asteroids

  • Fixed crash on startup if the game is unable to determine what the current display mode is

  • Removed unused models that were causing failed texture loads when they were cached

CHANGES

  • Extensive code changes to allow for cross-play between stores and easier porting to other stores

NOTES

  • Servers need to be updated

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Source

Steam News / 29 July 2021

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