Full notes
Full Interstellar Rift update
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What changed
- Server
- Balance
- Fixes
- Performance
- Gameplay
BUG FIXES
Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join
Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~35 fleet members)
Fixed being able to overflow the amount of resources stored in a vault. The maximum amount for a single resource in a vault is 2,147,483,648, extra resources are not accepted
Fixed time it takes for achievement popup to show after reaching the conditions for an achievement being too long
Reduced memory usage caused by loading entities (f.e. when rifting)
Fixed objective summary in "Repair door" step of the repair tutorial
Fixed a case where a system would fail to save
Fixed save error when starting a new game ("Tried to save a galaxy with 0 systems")
Fixed DeviceStateLoader threads sometimes crashing
Fixed crash when attempting to mine certain asteroids
Fixed crash on startup if the game is unable to determine what the current display mode is
Removed unused models that were causing failed texture loads when they were cached
CHANGES
Extensive code changes to allow for cross-play between stores and easier porting to other stores
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Source
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