Character Rebuild Teaser: New Models & Animation Work
THE CHARACTERS ARE BEING REBUILT Commanders, The Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life.
In this update3
Full notes
Full INTERSTELLAR PRIME update
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What changed
0 fixes1 addition3 changes0 removals
Maps
Gameplay
Performance
changedTHE CHARACTERS ARE BEING REBUILTThe Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life.
changedMORE DETAILED 3D CHARACTERSThe revised character pipeline is focused on stronger silhouettes, improved anatomy and proportions, cleaner clothing and equipment, more convincing materials, and greater facial detail. These improvements are being built to hold up in conversations, cinematics, exploration, and combat.
changedA NEW ANIMATION FOUNDATIONThe upgraded models are being prepared alongside improved rigs and animation work. Our goal is more natural locomotion, cleaner combat transitions, stronger idles and gestures, and more believable performances during story scenes and character interactions.
addedTHIS IS ONLY A TEASERThese captures are an early look at the direction—not the final presentation. We will show the models in motion when the new animation passes are ready, together with closer looks at facial performance and other characters from the rebuild.
INTERSTELLAR PRIME changes
changedThe Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life.
changedThe revised character pipeline is focused on stronger silhouettes, improved anatomy and proportions, cleaner clothing and equipment, more convincing materials, and greater facial detail. These improvements are being built to hold up in conversations, cinematics, exploration, and combat.
changedThe upgraded models are being prepared alongside improved rigs and animation work. Our goal is more natural locomotion, cleaner combat transitions, stronger idles and gestures, and more believable performances during story scenes and character interactions.
addedThese captures are an early look at the direction—not the final presentation. We will show the models in motion when the new animation passes are ready, together with closer looks at facial performance and other characters from the rebuild.
THE CHARACTERS ARE BEING REBUILT
Commanders,
The Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life.
WORK-IN-PROGRESS CHARACTER FOOTAGE
These images are early development captures. Character models, hair, materials, lighting, equipment, facial presentation, rigging, and animations remain under active development and may change before release.
MORE DETAILED 3D CHARACTERS
The revised character pipeline is focused on stronger silhouettes, improved anatomy and proportions, cleaner clothing and equipment, more convincing materials, and greater facial detail. These improvements are being built to hold up in conversations, cinematics, exploration, and combat.
A NEW ANIMATION FOUNDATION
The upgraded models are being prepared alongside improved rigs and animation work. Our goal is more natural locomotion, cleaner combat transitions, stronger idles and gestures, and more believable performances during story scenes and character interactions.
THIS IS ONLY A TEASER
These captures are an early look at the direction—not the final presentation. We will show the models in motion when the new animation passes are ready, together with closer looks at facial performance and other characters from the rebuild.
The character overhaul is part of the upcoming Unity 6 rebuild and is not yet included in the current public Early Access build.
Thank you for continuing to follow the rebuild. More is coming.