Full notes
Full Interstellar Marines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Server
Good Morning/Afternoon Dear Community,
This is the first update in quite some time, and we've all been waiting for it! Update 26 introduce the first mission instance inside Wargames. A mission which takes place in the treacherous corridors of Operations in full lockdown. Hordes of defective and patrols of submachine gun wielding CTRs is all that stands in the way of you (or your team) and the loot filled treasures enclosed beneath ... oh yeah, and 5 power relays at random locations! Update 26 also features a few minor bug fixes, several key improvements and various tweaks to e.g. HUD systems, foliage rendering, new loot crates, global messaging, increased performance in Wargames and more (Please check full changelog below for details). The Annual XMayhem multiplayer gamemode is back once again; allowing you to unlock our two very special seasonal xmas achievements for the duration of the holidays. From all of “us” here at Zero Point Software, “we’d” like to wish you a Merry Christmas and a Happy New Year. Thank you for supporting the game! FOR THE LOVE OF THE GAME, ZPSHicks, last survivor of Zero Point Software
Update 26 - Changelog:
What's New
ADDED
Operations mission instance to Wargames ADDED: System setup of mission crates, waypoints and access elevator platforms to gain access to Operations ADDED: Steam leaderboards to the Wargames server browser menu ADDED: Option for inviting players from chat lobby into Wargames (joining the same team and spawning close to each other)
ADDED
Backpack icon in Mission Overview at location of backpacks dropped with +500 CPs ADDED: Chat announcement of CPs amount and zone location if player is killed with +500 CPs ADDED: Overhead icon for team members in different zones in Wargames ADDED: Revamped loot crates (model details, animation and textures) - Made by Hexe the Insane and Katrina the Insane (Thanks a million guys!)
ADDED
Dynamic thumbnails in Wargames server browser menu ADDED: Support from streaming text and images from URL into menu ADDED: Simple "falling out of map" trigger pickup setup to all zones in Wargames ADDED: Cull groups and cull group triggers to all zones in Wargames except Jungle (20% boost in performance)
ADDED
Backpack beacon light and sounds to dropped backpacks ADDED: Support for instantiating different waypoint icons ADDED: SARA helmet announcements 60 seconds before a drop crate lands in Wargames ADDED: SARA globally announces power state of Operations in Wargames ADDED: Waypoints and power system to loot crates ADDED: Defective CTR spawnbox to Sandbox ADDED: Simple cardboard target setup to Sandbox ADDED: Mission crate and small Operations access elevators system setup to Sandbox ADDED: Containment field to Sandbox (good for testing suit system shutdowns)
ADDED
Respawn protection from CTRs in Wargames ADDED: Main menu now shows how many achievements you have out of all ADDED: Best Clan is now WaR-IM (Congrats guys!)
Improvements
UPDATED
Trees and foliage shader to work with Unity 5 (Removing black edges and receiving correct lighting)
UPDATED
Trees and foliage billboard shader to work with Unity 5 (removing ugly edge in fog)
UPDATED
Global chat log is kept when switching zones in Wargames UPDATED: Increased player revive-able timer to 60 seconds (from 30 seconds)
UPDATED
HUD revive messages is only displayed for teams in Wargames, everyone else see them in the chat UPDATED: Kill messages removed from HUD, except from team players in same zone in Wargames UPDATED: HUD correctly shut downs all intended elements when suit is offline or helmet is open UPDATED: Restyled Mission Overview and added Operations access icons to the map of each zone UPDATED: Replaced Hell Week with Wargames theme across the game (screens, audio, text and UI UPDATED: Stamina is regained 150% faster when fully exhausted UPDATED: Lowered breath audio volume when fully exhausted by 25% UPDATED: Increased HUD compass width by 20% UPDATED: Wetlands night moonlight and ambience light color 50% more bright UPDATED: Jungle dusk weather mode is now more viberant and red in tones UPDATED: Removed windows from 90% of all buildings in Wargames UPDATED: Rebaked navmesh in all zones for more accurate pathfinding UPDATED: Retry count in mission/challenges menu selection UPDATED: Playing Lone Wolf the HUD scoreboard says DELTA instead of Player UPDATED: Backpack pickup speed 2x faster UPDATED: Loot crate unlock speed 2x faster UPDATED: Weapon pickup speed 2x faster UPDATED: CTR and Marine 3p walk sounds 2x volume UPDATED: Restyled global chat UI so chat messages is shown against the dark edge of the helmet for better clarity UPDATED: Increased brightness of flashlights 1p/3p (from 1.6 to 2.5)
UPDATED
Drop crates in Wargames drops every 5 minutes in one random zone UPDATED: Tweaked the vignetting image effect to be more realistic and darker edges when aiming weapon for increased immersion UPDATED: Simplified emmisive mask (shown on combat suit of team players)
UPDATED
Removed low pass muffling of suit audio system (SARA and audio logs)
Fixes
FIXED: Invert mouse/gamepad Y-axis in input settings FIXED: HUD Interaction brackets not showing when suit system was offline FIXED: HUD WARN message was not turned off if opening the helmet when the suit is offline FIXED: CTR reload sound radius FIXED: Rocks in zone connection tunnels where not blocking "sunlight" flares FIXED: Waypoints staying in Welcome to Project IM introduction mission
Known Issues
Players may sometimes fall through the floor of a map (Unity 5 bug)
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party
View jittering may occur when jumping on lossy networks
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
The gamepad implementation is early and experimental, so may cause issues
When viewed up-close, some CTR heads may increase in size
Standing in a doorway when the door closes may result in the player being pushed vertically
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
Source
Changelog.gg summarizes and formats this update. How we read updates.
