What changed
0 fixes0 additions1 change0 removals
changed🖱️ Right-Click Panel — newRight-click any PC, vending machine, or arcade cabinet: a small window pops up with info about that object. - What the customer at that table wants, and how much they'll pay - The PC's actual condition and how much lifespan it has left - Vending machine stock and refill cost - How full the arcade's money box is The window doesn't pause the game—the cafe keeps running in the background. Click elsewhere or wait a moment and it closes automatically. 🥤 Vending Machine Stock and Refill — new Vending machines aren't infinite anymore. Each order costs one unit of stock. When a machine runs out, it can't prepare orders—but requests don't disappear, they wait in queue. Right-click the panel and hit REFILL to restock with cash. So drink income isn't pure profit anymore—it's the difference between refill cost and selling price. Empty machines show a red warning in the status panel; easy to spot. 🕹️ Arcade Money Box — new Arcade machines now collect their earnings inside . No timer, money doesn't vanish—no rush. A coin icon above the machine fills up as it collects. When the box fills, customers start playing for free; the machine flashes red. To empty it, right-click → EMPTY . You can also just click it directly when full. 🙋 Customer Requests and PC Clicks — new Seated customers now ask for small favors—install flash, grab headphones, load a game. If you miss the thought bubble, the request doesn't vanish: right-click the panel to handle it when you're free, though the tip shrinks. Dying PCs start clicking before they fail. Catch the sound and service them in time to prevent crashes mid-session. 📊 Screens Completely Redesigned - End of day: graphs are sharper, compact, and colorful. Your level stands out clearly. - Victory: celebration mood—balloons, medals, confetti. - Bankruptcy: explains plainly why you failed. "Play again" now goes to setup, not the main menu. - Store: shows why you can't buy something—not enough cash, wrong level? "Need +25 coin" / "Need Lv.14" style. - A non-intrusive warning sound when reputation or cash is in danger. ⌨️ Keyboard Redesigned - E — instantly seat the most impatient customer at the best free PC (your most-used key) - 1-9 / 0 — same as clicking that PC: collects cash, repairs, seats the selected customer - Tab next waiting customer · Space pause · +/- speed · F fullscreen When a waiting customer is selected, number overlays show above the PCs. ⚖️ Balance - First day shortened (10:00-14:00). See the end-of-day screen, store, and first level jump much sooner. Days 2 and 3 gradually return to normal length. - Starting budget increased —compensation for the shorter first day. - Uncollected cash no longer completely disappears; half goes to the register. - When retiring a PC, trade-in discount now shows above its price in the store. - Lifespan estimate displays when buying a new PC. 🐛 Fixes - Customers couldn't be seated at arcade machines with money in the box—fixed. - Right-click and request bubbles were unclickable in some cases. - Info text in the top corner was hiding behind buttons. - Hints counted game speed; at 3× speed they'd vanish before reading. Now it's real-time seconds. - Audio sliders are now draggable (previously click-only). - Turkish and 6 other language translation fixes; touchscreen devices no longer show keyboard hints.
Internet Cafe Tycoon changes
changedRight-click any PC, vending machine, or arcade cabinet: a small window pops up with info about that object. - What the customer at that table wants, and how much they'll pay - The PC's actual condition and how much lifespan it has left - Vending machine stock and refill cost - How full the arcade's money box is The window doesn't pause the game—the cafe keeps running in the background. Click elsewhere or wait a moment and it closes automatically. 🥤 Vending Machine Stock and Refill — new Vending machines aren't infinite anymore. Each order costs one unit of stock. When a machine runs out, it can't prepare orders—but requests don't disappear, they wait in queue. Right-click the panel and hit REFILL to restock with cash. So drink income isn't pure profit anymore—it's the difference between refill cost and selling price. Empty machines show a red warning in the status panel; easy to spot. 🕹️ Arcade Money Box — new Arcade machines now collect their earnings inside . No timer, money doesn't vanish—no rush. A coin icon above the machine fills up as it collects. When the box fills, customers start playing for free; the machine flashes red. To empty it, right-click → EMPTY . You can also just click it directly when full. 🙋 Customer Requests and PC Clicks — new Seated customers now ask for small favors—install flash, grab headphones, load a game. If you miss the thought bubble, the request doesn't vanish: right-click the panel to handle it when you're free, though the tip shrinks. Dying PCs start clicking before they fail. Catch the sound and service them in time to prevent crashes mid-session. 📊 Screens Completely Redesigned - End of day: graphs are sharper, compact, and colorful. Your level stands out clearly. - Victory: celebration mood—balloons, medals, confetti. - Bankruptcy: explains plainly why you failed. "Play again" now goes to setup, not the main menu. - Store: shows why you can't buy something—not enough cash, wrong level? "Need +25 coin" / "Need Lv.14" style. - A non-intrusive warning sound when reputation or cash is in danger. ⌨️ Keyboard Redesigned - E — instantly seat the most impatient customer at the best free PC (your most-used key) - 1-9 / 0 — same as clicking that PC: collects cash, repairs, seats the selected customer - Tab next waiting customer · Space pause · +/- speed · F fullscreen When a waiting customer is selected, number overlays show above the PCs. ⚖️ Balance - First day shortened (10:00-14:00). See the end-of-day screen, store, and first level jump much sooner. Days 2 and 3 gradually return to normal length. - Starting budget increased —compensation for the shorter first day. - Uncollected cash no longer completely disappears; half goes to the register. - When retiring a PC, trade-in discount now shows above its price in the store. - Lifespan estimate displays when buying a new PC. 🐛 Fixes - Customers couldn't be seated at arcade machines with money in the box—fixed. - Right-click and request bubbles were unclickable in some cases. - Info text in the top corner was hiding behind buttons. - Hints counted game speed; at 3× speed they'd vanish before reading. Now it's real-time seconds. - Audio sliders are now draggable (previously click-only). - Turkish and 6 other language translation fixes; touchscreen devices no longer show keyboard hints.
🖱️ Right-Click Panel — new
Right-click any PC, vending machine, or arcade cabinet: a small window pops up with info about that object. - What the customer at that table wants, and how much they'll pay - The PC's actual condition and how much lifespan it has left - Vending machine stock and refill cost - How full the arcade's money box is The window doesn't pause the game—the cafe keeps running in the background. Click elsewhere or wait a moment and it closes automatically. 🥤 Vending Machine Stock and Refill — new Vending machines aren't infinite anymore. Each order costs one unit of stock. When a machine runs out, it can't prepare orders—but requests don't disappear, they wait in queue. Right-click the panel and hit REFILL to restock with cash. So drink income isn't pure profit anymore—it's the difference between refill cost and selling price. Empty machines show a red warning in the status panel; easy to spot. 🕹️ Arcade Money Box — new Arcade machines now collect their earnings inside. No timer, money doesn't vanish—no rush. A coin icon above the machine fills up as it collects. When the box fills, customers start playing for free; the machine flashes red. To empty it, right-click → EMPTY. You can also just click it directly when full. 🙋 Customer Requests and PC Clicks — new Seated customers now ask for small favors—install flash, grab headphones, load a game. If you miss the thought bubble, the request doesn't vanish: right-click the panel to handle it when you're free, though the tip shrinks. Dying PCs start clicking before they fail. Catch the sound and service them in time to prevent crashes mid-session. 📊 Screens Completely Redesigned - End of day: graphs are sharper, compact, and colorful. Your level stands out clearly. - Victory: celebration mood—balloons, medals, confetti. - Bankruptcy: explains plainly why you failed. "Play again" now goes to setup, not the main menu. - Store: shows why you can't buy something—not enough cash, wrong level? "Need +25 coin" / "Need Lv.14" style. - A non-intrusive warning sound when reputation or cash is in danger. ⌨️ Keyboard Redesigned - E — instantly seat the most impatient customer at the best free PC (your most-used key) - 1-9 / 0 — same as clicking that PC: collects cash, repairs, seats the selected customer - Tab next waiting customer · Space pause · +/- speed · F fullscreen When a waiting customer is selected, number overlays show above the PCs. ⚖️ Balance - First day shortened (10:00-14:00). See the end-of-day screen, store, and first level jump much sooner. Days 2 and 3 gradually return to normal length. - Starting budget increased —compensation for the shorter first day. - Uncollected cash no longer completely disappears; half goes to the register. - When retiring a PC, trade-in discount now shows above its price in the store. - Lifespan estimate displays when buying a new PC. 🐛 Fixes - Customers couldn't be seated at arcade machines with money in the box—fixed. - Right-click and request bubbles were unclickable in some cases. - Info text in the top corner was hiding behind buttons. - Hints counted game speed; at 3× speed they'd vanish before reading. Now it's real-time seconds. - Audio sliders are now draggable (previously click-only). - Turkish and 6 other language translation fixes; touchscreen devices no longer show keyboard hints.