What changed
1 fix3 additions1 change0 removals
- UI and audio
- Gameplay
- Performance
addedFeatured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
addedStandard: *A new text dialogue cinematic for when the first organic battle is encountered.
addedSmall upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
changedCorrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
fixedFixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.
Intergalactic traveler: The Omega Sector changes
addedFeatured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
addedStandard: *A new text dialogue cinematic for when the first organic battle is encountered.
addedSmall upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
changedCorrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
fixedFixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.
Featured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
Standard: *A new text dialogue cinematic for when the first organic battle is encountered.
Small upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
Corrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
Fixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.
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