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Steam News15 April 20242y ago

New version 6.3.8.8

Featured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.

Full notes

Full Intergalactic traveler: The Omega Sector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Performance
addedFeatured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
addedStandard: *A new text dialogue cinematic for when the first organic battle is encountered.
addedSmall upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
changedCorrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
fixedFixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.

Intergalactic traveler: The Omega Sector changes

addedFeatured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
addedStandard: *A new text dialogue cinematic for when the first organic battle is encountered.
addedSmall upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
changedCorrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
fixedFixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.

Featured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.

Standard: *A new text dialogue cinematic for when the first organic battle is encountered.

Small upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.

Corrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.

Fixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.

Thanks for your support!

Source

Steam News / 15 April 2024

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