What changed
1 fix1 addition0 changes0 removals
addedTaking the Tech-Gear Token takes less time, and it shows the amount collected with small animations. *The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked. *The sound effect when activating the dash is now more dynamic and reactive. *Added extra sounds to the Arcader mini game when turning right or left. *A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better. *The HUDs are now shown by default on the Hyper Jump space. *Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game. *The exchangers that give shields have now a way smoother effect.
fixedThe name of one of the Attacks was changed, is now cooler. *Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map. *Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2. *Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards. *Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game. *An extra adjustment in the case the screen color is not reversed after finishing an stage. *Fixed one of the audio special effects that happens when getting all the shields. *Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.
Intergalactic traveler: The Omega Sector changes
addedTaking the Tech-Gear Token takes less time, and it shows the amount collected with small animations. *The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked. *The sound effect when activating the dash is now more dynamic and reactive. *Added extra sounds to the Arcader mini game when turning right or left. *A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better. *The HUDs are now shown by default on the Hyper Jump space. *Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game. *The exchangers that give shields have now a way smoother effect.
fixedThe name of one of the Attacks was changed, is now cooler. *Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map. *Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2. *Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards. *Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game. *An extra adjustment in the case the screen color is not reversed after finishing an stage. *Fixed one of the audio special effects that happens when getting all the shields. *Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.
Featured updates:
*Taking the Tech-Gear Token takes less time, and it shows the amount collected with small animations. *The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked. *The sound effect when activating the dash is now more dynamic and reactive. *Added extra sounds to the Arcader mini game when turning right or left. *A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better. *The HUDs are now shown by default on the Hyper Jump space. *Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game. *The exchangers that give shields have now a way smoother effect.
More Fixes and Corrections:
*The name of one of the Attacks was changed, is now cooler. *Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map. *Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2. *Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards. *Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game. *An extra adjustment in the case the screen color is not reversed after finishing an stage. *Fixed one of the audio special effects that happens when getting all the shields. *Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.
Have a nice day and Thanks for your support!