In this update3
Full notes
Full Integrity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- Gameplay
Integrity changes
Combat Visibility Improvements
This update improves the visibility system and its visual presentation, making combat situations easier to understand.
Combat Visibility Improvements
At the start of a turn, vision from a unit’s previous position remains in a darkened form, allowing you to continue viewing previously revealed terrain.
This remembered vision lasts for 1 turn by default.
If the unit has the ‘Duration’ stat, the vision remains for 1 additional turn per point.
Remembered vision only reveals terrain. Skill ranges and interaction information are not displayed in advance.
Bug Fixes
Fixed an issue that prevented certain ‘Ambush’-related upgrades from working correctly.
We will continue working to provide a smoother and more intuitive combat experience. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
