HomeGamesUpdatesPricingMethodology
Steam News28 June 20233y ago

INSPIRE - Devlog 4

Hey everyone, I'm thrilled to share with you all a new devlog for INSPIRE. I've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for month

Full notes

Full INSPIRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
addedI'm thrilled to share with you all a new devlog for INSPIRE.
changedI've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is occluded was actually causing a lot of performance issues. So happy to announce a performance gain of roughly 30fps(That is gain, not max thankfully ;)).
addedI've managed to finish all the milestones I set for the past month, so some exciting new features have been implemented! Looking forward to hearing your thoughts on the new features!

INSPIRE changes

addedI'm thrilled to share with you all a new devlog for INSPIRE.
changedI've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is occluded was actually causing a lot of performance issues. So happy to announce a performance gain of roughly 30fps(That is gain, not max thankfully ;)).
addedI've managed to finish all the milestones I set for the past month, so some exciting new features have been implemented! Looking forward to hearing your thoughts on the new features!

I'm thrilled to share with you all a new devlog for INSPIRE.

I've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is occluded was actually causing a lot of performance issues. So happy to announce a performance gain of roughly 30fps(That is gain, not max thankfully ;)).

I've managed to finish all the milestones I set for the past month, so some exciting new features have been implemented! Looking forward to hearing your thoughts on the new features!

I hope you have an awesome day!

-Nick

Source

Steam News / 28 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.