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Steam News25 December 20256mo ago

Update v1.5

Fixes & Changes: Player movement speed has been reworked. Added the ability to increase movement speed in the normal form. Movement speed in the biomechanical form now differs from the normal form.

Full notes

Full Inside the Flesh Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions6 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Fixes
  • Store
changedPlayer movement speed has been reworked.
addedAdded the ability to increase movement speed in the normal form.
changedMovement speed in the biomechanical form now differs from the normal form.
fixedFixed an issue where save data could reset on game start (starting a new game is recommended to avoid save conflicts and incorrect event behavior) .
changedIncreased monster movement speed.
addedAdded Snivels respawn after player death (prevents soft-lock situations when they become unavailable) .

Fixes & Changes:

  • Player movement speed has been reworked.

  • Added the ability to increase movement speed in the normal form.

  • Movement speed in the biomechanical form now differs from the normal form.

  • Fixed an issue where save data could reset on game start (starting a new game is recommended to avoid save conflicts and incorrect event behavior).

  • Monsters enter a rage state if the player is too far away.

  • Increased monster movement speed.

  • Added Snivels respawn after player death (prevents soft-lock situations when they become unavailable).

  • Fixed player position at the start of the Cultists scene (prevents falling out of the level).

  • Beacon logic adjusted: losing two windows now immediately triggers the final attack; charging the third beacon is still required to win.

  • Ventilation interaction now removes the red [Q] prompt after use.

  • Completed iterations are now remembered and excluded from replay in Scene 4.

  • Added a chance to trigger additional scenes (not on every death).

  • Added zones with a guaranteed (100%) iteration trigger.

  • When the player has no skin, they attract Snivels; Snivels now bite and deal minor damage.

  • Fixed an issue where the eye animation could stop unexpectedly.

  • Fixed a bug where the scene did not start immediately after handing the memory module to the Master.

  • A parasite inside the body now deals damage; delivering Snivels to the Master fully restores health.

Source

Steam News / 25 December 2025

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