Full notes
Full Inside the Flesh Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Inside the Flesh Engine changes
Fixes and Improvements v1.3
Fixed an issue where an item would disappear from the player’s hand when it was not present in the inventory
Added a “no hands” message when attempting to interact without hands
- Scene 5added protection against exiting the press during its activation timing
Added a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)
After killing the player, the monster now leaves the area for 45 seconds
In the bio-machine woman scene, the camera now properly follows the player (to prevent getting lost)
Added mouse locking in scenes where mouse input is not required
- Large dooradded different messages for overload state and for missing a mechanical hand required to open it
In the ventilation section, the data disk has been moved to the end of the area to serve as a navigation cue
Added a trailing blood effect when opening the door (press scene)
Slightly updated wall inscriptions in the cultist scene
Fixed fog issues in two scenes: the smeltery and the cultist area
Fixed an issue where the parasite was not displayed after appearance modification
Added a dialogue with a cultist
Adjusted the navmesh and collider for the “worm-man” character
Minor adjustments to initial variables and the save system
Removed an unnecessary text element from the player death screen canvas
Source
Changelog.gg summarizes and formats this update. How we read updates.
