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Steam News18 December 20256mo ago

fix Update to v1.3

Fixes and Improvements v1.3 Fixed an issue where an item would disappear from the player’s hand when it was not present in the inventory Added a “no hands” message when attempting to interact without hands Scene 5: adde

Full notes

Full Inside the Flesh Engine update

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What changed

3 fixes7 additions4 changes1 removal
  • Gameplay
  • Fixes
  • Balance
changedFixes and Improvements v1.3
fixedFixed an issue where an item would disappear from the player’s hand when it was not present in the inventory
addedAdded a “no hands” message when attempting to interact without hands
addedScene 5: added protection against exiting the press during its activation timing
addedAdded a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)
addedAdded mouse locking in scenes where mouse input is not required

Inside the Flesh Engine changes

changedFixes and Improvements v1.3
fixedFixed an issue where an item would disappear from the player’s hand when it was not present in the inventory
addedAdded a “no hands” message when attempting to interact without hands
addedScene 5: added protection against exiting the press during its activation timing
addedAdded a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)

Fixes and Improvements v1.3

  1. Fixed an issue where an item would disappear from the player’s hand when it was not present in the inventory

  2. Added a “no hands” message when attempting to interact without hands

  3. Scene 5added protection against exiting the press during its activation timing
  4. Added a jump cooldown indicator (to make it clear that the jump has a cooldown and is not randomly failing)

  5. After killing the player, the monster now leaves the area for 45 seconds

  6. In the bio-machine woman scene, the camera now properly follows the player (to prevent getting lost)

  7. Added mouse locking in scenes where mouse input is not required

  8. Large dooradded different messages for overload state and for missing a mechanical hand required to open it
  9. In the ventilation section, the data disk has been moved to the end of the area to serve as a navigation cue

  10. Added a trailing blood effect when opening the door (press scene)

  11. Slightly updated wall inscriptions in the cultist scene

  12. Fixed fog issues in two scenes: the smeltery and the cultist area

  13. Fixed an issue where the parasite was not displayed after appearance modification

  14. Added a dialogue with a cultist

  15. Adjusted the navmesh and collider for the “worm-man” character

  16. Minor adjustments to initial variables and the save system

  17. Removed an unnecessary text element from the player death screen canvas

Source

Steam News / 18 December 2025

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