Full notes
Full Insect Adventure Demo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
Insect Adventure Demo changes
-Made walljump and web swinging movements a lot smoother -Fixed Mantis and Spore Dragon's AI -Enemies can now drop consumables -Text appears at the bottom of the screen when you get an item with cutscenes off, or grab a dropped consumable -You can now see what an item does before you buy it -All that needs polishing left are the second two bosses, the cutscenes, and the achievements on this demo.
Here's my gameplan for the coming months: -Finish the above and push out a final update for the demo. -Focus on the endgame bosses, make the game finishable. -Finish all the art for the later game cutscenes. -Go back and provide polish in the later game areas. -Polish all the rest of the bosses.
Once that is done the game will be ready for release. But I won't be finished once the full game releases. I have plans for additional game modes and mini campaigns, such as a boss rush and randomizer. The first release of the demo was really rushed and I felt kind of embarrassed once I looked into it, but I hope that those who stuck around have noticed an improvement of the quality of the game as time goes on. I hope those of you who are enjoying the game now are having as much fun as I am turning this into a polished, finished product!
Source
Changelog.gg summarizes and formats this update. How we read updates.
