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Steam News5 December 20205y ago

12/4/20

Part of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game.

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Full Insect Adventure Demo update

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What changed

1 fix0 additions1 change0 removals
  • Fixes
  • Workshop
fixedPart of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.
changedRolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.

Insect Adventure Demo changes

fixedPart of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.
changedRolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.

Part of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.

-Rolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.

Source

Steam News / 5 December 2020

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