What changed
1 fix0 additions1 change0 removals
fixedPart of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.
changedRolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.
Insect Adventure Demo changes
fixedPart of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.
changedRolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.
Part of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure.
-Rolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.