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Steam News17 August 20241y ago

1.5 Update Coming Soon (For Real)

First off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day.

Full notes

Full Insect Adventure update

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What changed

2 fixes0 additions0 changes0 removals
  • Fixes
  • Store
fixedFirst off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day. But more importantly, it's almost done for real. The entire game's been almost entirely gutted out and rewritten, graphics redrawn, bugs fixed. This is like a No Man's Sky or YIIK style update that changes the whole game but keeps the core idea intact that doubles down on the good and sands off the bad/generic aspects. There's a new combat system, a new set of core abilities, and an altered story with a lot of new scripting. All of these, especially the combat, took a lot of time to implement. It's still being made in Clickteam Fusion, but after I release this, I'm gonna be learning a new engine for future projects. The update's now feature complete and playtested for softlocks a good half dozen or more times now. I still need to look into the game's balancing, but tweaks like that are a lot faster than building bosses from the ground up to handle a new combat system. I estimate the update will come out somewhere in September/October.
fixedPatch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first -Start off with uppercut, hammer pogo, and limited a wall run ability -Dodge roll replaced with parry, parrying stuns most enemies and deflects projectiles, but vulnerable to fireballs -Abilities are changed, replaced, or removed to accommodate for new moveset -You can switch between Bugsy and Mayo on the fly while they are together, Bugsy moves faster and deals more damage with his hammer, Mayo can float in the air by shooting her gun -Enemy AI has been altered and enhanced where necessary, bosses redesigned -New enemies and bosses added -Optional checkpoint feature added, you can choose to restart at the last item gained or boss defeated on death -Map shows more detailed progress, including marking shops that have essential items purchased and collected golden bee tokens -Main path through the game has been slightly altered, latter half is more open ended -Expanded/rewritten story sequences, new secret ending and true final boss -New radial pause menus, making it easier to see what you missed. Achievements menu is set up in a grid so you can survey what you missed there as well -Changed conditions for some achievements, new menu makes it easier to see what you have and how to get them -New gallery mode to see what ending images you've earned -Dozens and dozens of bugfixes -Dozens and dozens of sprites redrawn and corrected -Mantis Tennis Minigame

Insect Adventure changes

fixedFirst off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day. But more importantly, it's almost done for real. The entire game's been almost entirely gutted out and rewritten, graphics redrawn, bugs fixed. This is like a No Man's Sky or YIIK style update that changes the whole game but keeps the core idea intact that doubles down on the good and sands off the bad/generic aspects. There's a new combat system, a new set of core abilities, and an altered story with a lot of new scripting. All of these, especially the combat, took a lot of time to implement. It's still being made in Clickteam Fusion, but after I release this, I'm gonna be learning a new engine for future projects. The update's now feature complete and playtested for softlocks a good half dozen or more times now. I still need to look into the game's balancing, but tweaks like that are a lot faster than building bosses from the ground up to handle a new combat system. I estimate the update will come out somewhere in September/October.
fixedPatch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first -Start off with uppercut, hammer pogo, and limited a wall run ability -Dodge roll replaced with parry, parrying stuns most enemies and deflects projectiles, but vulnerable to fireballs -Abilities are changed, replaced, or removed to accommodate for new moveset -You can switch between Bugsy and Mayo on the fly while they are together, Bugsy moves faster and deals more damage with his hammer, Mayo can float in the air by shooting her gun -Enemy AI has been altered and enhanced where necessary, bosses redesigned -New enemies and bosses added -Optional checkpoint feature added, you can choose to restart at the last item gained or boss defeated on death -Map shows more detailed progress, including marking shops that have essential items purchased and collected golden bee tokens -Main path through the game has been slightly altered, latter half is more open ended -Expanded/rewritten story sequences, new secret ending and true final boss -New radial pause menus, making it easier to see what you missed. Achievements menu is set up in a grid so you can survey what you missed there as well -Changed conditions for some achievements, new menu makes it easier to see what you have and how to get them -New gallery mode to see what ending images you've earned -Dozens and dozens of bugfixes -Dozens and dozens of sprites redrawn and corrected -Mantis Tennis Minigame

First off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day. But more importantly, it's almost done for real. The entire game's been almost entirely gutted out and rewritten, graphics redrawn, bugs fixed. This is like a No Man's Sky or YIIK style update that changes the whole game but keeps the core idea intact that doubles down on the good and sands off the bad/generic aspects. There's a new combat system, a new set of core abilities, and an altered story with a lot of new scripting. All of these, especially the combat, took a lot of time to implement. It's still being made in Clickteam Fusion, but after I release this, I'm gonna be learning a new engine for future projects. The update's now feature complete and playtested for softlocks a good half dozen or more times now. I still need to look into the game's balancing, but tweaks like that are a lot faster than building bosses from the ground up to handle a new combat system. I estimate the update will come out somewhere in September/October.

Patch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first -Start off with uppercut, hammer pogo, and limited a wall run ability -Dodge roll replaced with parry, parrying stuns most enemies and deflects projectiles, but vulnerable to fireballs -Abilities are changed, replaced, or removed to accommodate for new moveset -You can switch between Bugsy and Mayo on the fly while they are together, Bugsy moves faster and deals more damage with his hammer, Mayo can float in the air by shooting her gun -Enemy AI has been altered and enhanced where necessary, bosses redesigned -New enemies and bosses added -Optional checkpoint feature added, you can choose to restart at the last item gained or boss defeated on death -Map shows more detailed progress, including marking shops that have essential items purchased and collected golden bee tokens -Main path through the game has been slightly altered, latter half is more open ended -Expanded/rewritten story sequences, new secret ending and true final boss -New radial pause menus, making it easier to see what you missed. Achievements menu is set up in a grid so you can survey what you missed there as well -Changed conditions for some achievements, new menu makes it easier to see what you have and how to get them -New gallery mode to see what ending images you've earned -Dozens and dozens of bugfixes -Dozens and dozens of sprites redrawn and corrected -Mantis Tennis Minigame

Source

Steam News / 17 August 2024

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