Full notes
Full Insect Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y'all, I started working on this update with the attempt to make the game focus more on it's good aspects and make the bad aspects less bad. That was one and a half years ago, there was so much that had to be changed, from the way enemies work to the cutscenes, and those changes needed other changes to make them work together, and they needed extra graphics, and so on and on... Needless to say, this is Insect Adventure in a new form. It's faster, even more freeform, and possibly most controversially, I leaned into the combat being button mashy, but added elements to increase tension and strategy. The story of the game is different too. Largely the same events happen, but with more involvement between the few characters and made more in line with the ideas I've had of a sequel. I don't think I'm the best writer in the world, but the idea is to add more coherence and momentum to the actions, whereas the original was literally made up as it went along. In terms of difficulty, I think the game has been made easier across the board, but less irritating. Hard and Nightmare difficulties will still give people who master the game's new mechanics a run for their money if that's a concern, but being fluid and fun to speed through was always the bigger priority. Lastly, I still want to continue to make games, but I'm going to learn a new engine to do so. I have a couple ideas for what I could do in the future, and I'm sure someone will find bugs that I'll hotfix, but further developing this game will no longer be a big priority. Thank you all for your support, if you enjoy the game please let other metroidvania fans know, this was a passion project from the very first sketch of Bugsy I made when I was 10.
What changed
- UI and audio
- Store
Insect Adventure changes
List of documented changes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first -Start off with uppercut, hammer pogo, and limited a wall run ability -Dodge roll replaced with parry, parrying stuns most enemies and deflects projectiles, but vulnerable to fireballs -Abilities are changed, replaced, or removed to accommodate for new moveset -You can switch between Bugsy and Mayo on the fly while they are together, Bugsy moves faster and deals more damage with his hammer, Mayo can float in the air by shooting her gun -Enemy AI has been altered and enhanced where necessary, bosses redesigned, large groups of enemies attack in waves instead of all at once -New enemies and bosses added -Optional checkpoint feature added, you can choose to restart at the last item gained or boss defeated on death -Map shows more detailed progress, including marking shops that have essential items purchased and collected golden bee tokens -Main path through the game has been slightly altered, latter half is more open ended -Expanded/rewritten story sequences, new secret ending and true final boss -New radial pause menus, making it easier to see what you missed -Changed conditions for some achievements, grid menu makes it easier to see what you have and how to get them -New gallery mode to see what ending images you've earned -Dozens and dozens of bugfixes -Dozens and dozens of sprites redrawn and corrected -Mantis Tennis Minigame
Source
Changelog.gg summarizes and formats this update. How we read updates.
