What changed
1 fix1 addition0 changes0 removals
addedA demo for Insect Adventure's new 1.5 update is coming soon. This is an extensive overhaul of the entire game I shit you not.
fixedPatch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first. Different enemies require different ways to get stunned. -Dodge roll replaced with parry, which stuns enemies. You can parry virtually every attack in the game. -Start off with uppercut, pogo, and wall run ability. this means the replacement of certain items, like the hook grab, due to their lack of relevance. -Enemy AI has been altered and enhanced where necessary to fit new combat -Various items and augments have new locations. Manu augments that you had to grind to buy in bulk late game are now spread out throughout the world. Merchants now only carry one non-consumable item and will be marked if you purchased it. -New pause menus, Relics and Augments are in a radial menu so you can more easily see which ones you have available and equipped, the pause menu remembers what you were last on. -You can switch between Bugsy and Mayo on the fly while they are together. Bugsy is faster and stronger while Mayo has a gun and can float by shooting. Some enemies are more suspect to one character or another. -Progression through the game has been altered. Some areas require certain items more strongly, some areas have different items, but also more secret shortcuts are added. -Dozens and dozens of bugfixes. I looked at the code at the start of this project and was impressed with how crappy the code was in a lot of places. For all the changes and enhancements I made to the engine, I basically put my fingers through literally everything. Again. -Dozens and dozens of sprites redrawn and corrected. Likewise, a lot of the crustier sprites have been replaced, including both enemies and items. -Map shows more detailed progress, including locations of shops, defeated bosses and collected golden bee tokens. -Expanded/rewritten story sequences. Not gonna lie the art I drew embarrasses me and the pacing and writing of the cutscenes is kinda dull. Hopefully I've made improvements to that front.
Insect Adventure changes
addedA demo for Insect Adventure's new 1.5 update is coming soon. This is an extensive overhaul of the entire game I shit you not.
fixedPatch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first. Different enemies require different ways to get stunned. -Dodge roll replaced with parry, which stuns enemies. You can parry virtually every attack in the game. -Start off with uppercut, pogo, and wall run ability. this means the replacement of certain items, like the hook grab, due to their lack of relevance. -Enemy AI has been altered and enhanced where necessary to fit new combat -Various items and augments have new locations. Manu augments that you had to grind to buy in bulk late game are now spread out throughout the world. Merchants now only carry one non-consumable item and will be marked if you purchased it. -New pause menus, Relics and Augments are in a radial menu so you can more easily see which ones you have available and equipped, the pause menu remembers what you were last on. -You can switch between Bugsy and Mayo on the fly while they are together. Bugsy is faster and stronger while Mayo has a gun and can float by shooting. Some enemies are more suspect to one character or another. -Progression through the game has been altered. Some areas require certain items more strongly, some areas have different items, but also more secret shortcuts are added. -Dozens and dozens of bugfixes. I looked at the code at the start of this project and was impressed with how crappy the code was in a lot of places. For all the changes and enhancements I made to the engine, I basically put my fingers through literally everything. Again. -Dozens and dozens of sprites redrawn and corrected. Likewise, a lot of the crustier sprites have been replaced, including both enemies and items. -Map shows more detailed progress, including locations of shops, defeated bosses and collected golden bee tokens. -Expanded/rewritten story sequences. Not gonna lie the art I drew embarrasses me and the pacing and writing of the cutscenes is kinda dull. Hopefully I've made improvements to that front.
A demo for Insect Adventure's new 1.5 update is coming soon. This is an extensive overhaul of the entire game I shit you not.
Patch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first. Different enemies require different ways to get stunned. -Dodge roll replaced with parry, which stuns enemies. You can parry virtually every attack in the game. -Start off with uppercut, pogo, and wall run ability. this means the replacement of certain items, like the hook grab, due to their lack of relevance. -Enemy AI has been altered and enhanced where necessary to fit new combat -Various items and augments have new locations. Manu augments that you had to grind to buy in bulk late game are now spread out throughout the world. Merchants now only carry one non-consumable item and will be marked if you purchased it. -New pause menus, Relics and Augments are in a radial menu so you can more easily see which ones you have available and equipped, the pause menu remembers what you were last on. -You can switch between Bugsy and Mayo on the fly while they are together. Bugsy is faster and stronger while Mayo has a gun and can float by shooting. Some enemies are more suspect to one character or another. -Progression through the game has been altered. Some areas require certain items more strongly, some areas have different items, but also more secret shortcuts are added. -Dozens and dozens of bugfixes. I looked at the code at the start of this project and was impressed with how crappy the code was in a lot of places. For all the changes and enhancements I made to the engine, I basically put my fingers through literally everything. Again. -Dozens and dozens of sprites redrawn and corrected. Likewise, a lot of the crustier sprites have been replaced, including both enemies and items. -Map shows more detailed progress, including locations of shops, defeated bosses and collected golden bee tokens. -Expanded/rewritten story sequences. Not gonna lie the art I drew embarrasses me and the pacing and writing of the cutscenes is kinda dull. Hopefully I've made improvements to that front.
More information is doled out on the game's official discord: https://discord.gg/vV7mx85