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Steam News5 June 20188y ago

Inked - patch #3 is live! Level design changes and new achievements โœ’

Hey everyone ๐Ÿ‘‹, For this update, we concentrated on balancing certain aspects of the game based on the feedback we got from you.

Full notes

Full Inked: A Tale of Love update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Security
addedHey everyone ๐Ÿ‘‹, For this update, we concentrated on balancing certain aspects of the game based on the feedback we got from you. ๐Ÿ“ข We have changed the level architecture in several places in the game to balance out new puzzles of those areas with the repetitive ones (e.g. using ramps for traversing). Coupled with improved controls from the older patch this should lead to a less frustrating experience when playing the game, as there will be a bit less tricky platforming and less repeated actions.
addedAn example of the architecture changes in the desert. We are also adding three new achievements called Inking Veteran, Astronaut and Samurai tactics. We will let you guys figure out how to get them ๐Ÿ˜‰
changedFor the next update, we have plans for an improved saving system and other balancing changes, but we would like to hear you. What would you like to see improved in Inked in the following weeks? ๐Ÿ”ง๐Ÿ”จ๐Ÿ“ Here is the full list of changes ๐Ÿ“:
fixedBug fixes:Fixed an issue where water from the fountain was going through objects. (Water towers)
fixedBug fixes:Fixed an issue where the ferry platform did not get reset to a start position after NH dies. (Swamp)
fixedBug fixes:Fixed an issue with the graphics of the plug hole. (Swamp)

Inked: A Tale of Love changes

addedHey everyone ๐Ÿ‘‹, For this update, we concentrated on balancing certain aspects of the game based on the feedback we got from you. ๐Ÿ“ข We have changed the level architecture in several places in the game to balance out new puzzles of those areas with the repetitive ones (e.g. using ramps for traversing). Coupled with improved controls from the older patch this should lead to a less frustrating experience when playing the game, as there will be a bit less tricky platforming and less repeated actions.
addedAn example of the architecture changes in the desert. We are also adding three new achievements called Inking Veteran, Astronaut and Samurai tactics. We will let you guys figure out how to get them ๐Ÿ˜‰
changedFor the next update, we have plans for an improved saving system and other balancing changes, but we would like to hear you. What would you like to see improved in Inked in the following weeks? ๐Ÿ”ง๐Ÿ”จ๐Ÿ“ Here is the full list of changes ๐Ÿ“:
fixedFixed an issue where water from the fountain was going through objects. (Water towers)
fixedFixed an issue where the ferry platform did not get reset to a start position after NH dies. (Swamp)

Hey everyone ๐Ÿ‘‹, For this update, we concentrated on balancing certain aspects of the game based on the feedback we got from you. ๐Ÿ“ข We have changed the level architecture in several places in the game to balance out new puzzles of those areas with the repetitive ones (e.g. using ramps for traversing). Coupled with improved controls from the older patch this should lead to a less frustrating experience when playing the game, as there will be a bit less tricky platforming and less repeated actions.

An example of the architecture changes in the desert. We are also adding three new achievements called Inking Veteran, Astronaut and Samurai tactics. We will let you guys figure out how to get them ๐Ÿ˜‰

For the next update, we have plans for an improved saving system and other balancing changes, but we would like to hear you. What would you like to see improved in Inked in the following weeks? ๐Ÿ”ง๐Ÿ”จ๐Ÿ“ Here is the full list of changes ๐Ÿ“:

Bug fixes:

  • Fixed an issue where water from the fountain was going through objects. (Water towers)

  • Fixed an issue where the ferry platform did not get reset to a start position after NH dies. (Swamp)

  • Fixed an issue with the graphics of the plug hole. (Swamp)

  • Fixed an issue where the puzzle could be skipped by blocking the fire with 3 cubes. (Frostland)

  • Fixed an issue where the black fire is drawn in the center of the screen, causing multiple issues and bugs. (Final fight)

Improvements:

  • Various architecture improvements in Sea of Simple Geometry, Forest, Desert, and Frostland.

  • Improved the detection system of the security cameras.

  • Various other small improvements and bug fixes.

Sincerely yours, Somnium Games

Source

Steam News / 5 June 2018

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