Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Maps
- Fixes
INIMICUS changes
Main Update
Added over 5 new types of weapons.
Added over 30 new types of armor.
Other Updates
Added a "Damage Multiplier" display to the in-battle status UI, allowing for three-digit values.
Removed the display showing current and maximum item counts (to prevent text display issues).
Revamped character appearances.
Improved the visibility of skill names on the skill screen.
Added rewards for "Wandering Soul" encounters.
Placed an additional treasure chest on the 3rd floor of the Dead Party Mansion.
Added a new battle BGM track for "Wandering Soul" battles.
Fixed an issue where "TOTAL DAMAGE" was displayed on the map screen.
Fixed an issue where certain achievements could not be unlocked.
Excluded the "percentage break damage" caused by "Gap Break Bite+++" from damage absorption effects.
Implemented various other minor bug fixes.
Comments
Thank you for playing *INIMICUS*! Development is progressing thanks to all of you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
