Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
INIMICUS changes
Main Update
Over 200 new skills have been added.
Over 10 new weapons have been added.
★9 weapons have been implemented.
"MEGA CRITICAL" has been implemented for all characters.
Other Updates
The crafting system has been completely overhauled internally.
Current and maximum item values are now displayed.
Character appearances have been revamped.
Changed the sound effects for user actions.
Visual effects for SP skills have been revamped.
The level requirement for passive skills has been changed from Lv. 500 to Lv. 100.
Adjustments were made to automatically equip items to empty slots while "Random Mode" is active.
Fixed an issue where the hit count limit for "Metta-Meta! +++" and "Triple Destruction Beam +++" exceeded 99.
Fixed an issue where enemy coordinates would become incorrect when encountering enemies after a story boss battle.
Various other minor bug fixes were implemented.
Comments
Thank you for playing *INIMICUS*! Development is progressing thanks to all of you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
