Full notes
Full INIMICUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Main Update
Various functions have been added to the synthesis screen.
One type of mission battle has been added.
Two new monsters have been added.
Other Updates
HP, MP, and SP are now displayed in percentages for both enemies and allies.
The quantity of damage shields and damage barriers is now displayed.
An animation has been added when defeating a boss.
You can now select values from -1000 to +1000 on the synthesis screen.
The material item limit has been increased from 9999 to 999999.
Character background colors have been adjusted.
The visibility of the current level display has been improved.
Fixed an issue where certain operations in Character Sorting required you to press Confirm twice.
Fixed an issue where the Character Sorting UI would become dark when opening the screen.
Fixed an issue in the 4th week Kulderis battle where the recast counts of #2 and #3 could overlap.
Fixed an issue where Element Siren's SP skill was incorrect in the 4th week Kulderis battle.
Other minor bugs have been fixed.
Comments
Thank you for playing INIMICUS! Development is progressing thanks to your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
