Full notes
Full Ingnomia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Ingnomia changes
fix building workshops over the edge - fix automaton removing cores - fix automaton list reset on load - added quick save - fixed crash with non existant mission - added check if gnome can reach workshop when gettings jobs - some animals now drop hides on butcher - item info now shows tool level if item is a tool - job info in the tile info widget now shows required tool level if the job requires a tool - added flintstone pickaxe head - fix wood bed frame - fix wall floor construction - grain plants (wheat, oat, millet, barley) no longer produce seeds, the seed item is grain, they now produce 2 grain per harvest with a 50% chance of a third - fix giving out jobs when required items not exist, this will reduce many loops of getJob-dropJob - fix when building a wall it sets the embedded material and item spriteID to zero - fix when building a wall it moves items and creatures out of that tile. - fix unreachable material preventing some crafting - removed the constraint that all items have to be the same material when selecting "any" material for crafting - stopped eggs from walking around - added beehives and honey - added flowers - added waste disposal workshop
Source
Changelog.gg summarizes and formats this update. How we read updates.
