Full notes
Full Infliction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
- Performance
Infliction changes
I’m happy to announce Infliction update 2.3. This update adds Russian, French and Japanese subtitles and UI as well as some small additions, changes, improvements and fixes based on community feedback. Apologies for the slight delay of this update, it turned out to be larger than I expected. Without further ado, Infliction update 2.3 contains: Additions:
Added Russian language subtitles and UI
Added French language subtitles and UI
Added Japanese language subtitles and UI
Added medium option to Post Processing option in menu. This option disables dynamic depth of field
Added confirmation prompt for starting a new game and overwrite old game
Added a level select screen to the continue option from the main menu. This will only show up once the player has finished the game. It allows the player to continue from any area of the game while retaining collectable progress. Note: If you have a save where you have finished the game, you will need to complete the last level again to trigger this option. Triggered on credits rolling
Added gamepad rumble to some impacts and kills
Made a few objects interactable that weren’t before
Added a new clue to a difficult part of the game
Added new sound effects including UI sounds
Wind now affects the trees in the woods
Added two new ‘scare’ moments that can occur at random
Added some rogue shadows
Four profile images added to Steam
Made accommodations in UI for the addition of more languages
Fixes:
Fixed an issue where the phone would ring to offer a clue but would play another audio file instead of the clue
Fixed an issue in the menus where buttons highlight incorrectly
Fixed an issue where gamepad selection in menus didn’t show until selection took place
Fixed an issue where clipping would occur when crouching in front of a vent
Fixed a bug where hugging a wall and hiding under a table could cause the player to clip through that wall
Fixed a bug where instructions would not show correctly when reading books
Fixed a bug where sliding a box would trigger an unintended event
Fixed instances where decal textures were stretching over geometry causing an ugly stretch effect
Fixed an instance where an ambient sound would suddenly cut off
Fixed a few instances where crouching could cause clipping with some objects due to the size of their collision box
Fixed an issue where on occasion, loading screen text wouldn’t show until the load was finished
Fixed an instance where objective text wouldn’t display correctly after death in one particular part of the game
Fixed instances where examined object was too close to the camera
Fixed instances where the flashlight was too weak when examining some objects
Fixed an issue where tutorial text would overlap with subtitle text in very specific instances
Fixed an instance where incorrect subtitles were shown
Fixed a few minor lighting discrepancies where meshes were incorrectly lit
Fixed an issue where picking up a flashlight during a sequence could cause the game to become stuck
Fixed a clipping issue with shower curtains being affected by wind
Fixed a bug where you could un-pause the game while watching a tutorial causing the pause menu to close while the tutorial screen stayed open
Optimisation
Limited the number of active lights in some levels for a small performance gain
Removed some assets from memory when they’re no longer going to be used in some areas of the game resulting in a minor performance increase
Lowest post processing option (medium) now disables dynamic depth of field. This option can see a performance gain on older PCs in certain areas of the game
Lowest post processing option (medium) now disables effects in scenes with heavy post processing. This results in better performance on older PCs in certain areas of the game
Reduced the amount of texture memory needed overall. This will help users with less video memory to maintain fidelity
Changes
Reduced font size on text overlay/plain text as some text would get cut off if the string was too long
A key objective will now flash where it didn’t before
A couple of key moments have been retimed
Removed and replaced an ambient track that was causing issues with the YouTube content ID system
Fixed a few typos
Updated discrepancies with a couple of in game documents
Updated end credits
Cleaned up gamepad UI button images
Radios will not begin their broadcast until the player is within earshot
Thank you so much for your continued support. I will add more languages over time so keep an eye out in future. Thanks everyone and I hope you enjoy the update. Cheers, Clinton. *Edit* Hot-fix 2.3.1 addresses a glitch introduced in 2.3 where checkpoints were not saving. This has been patched out. Sorry for the inconvenience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
