Full notes
Full Infliction update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
Hi all, update 2.1 is here with some minor tweaks, fixes and improvements to optimization. Once again, thank you for the feedback and community support. For those of you awaiting language additions, this update doesn’t contain any new languages but they’re defiantly in the works, keep your eyes peeled for an announcement coming soon. Without further ado, Infliction 2.1 update contains: Optimization:
Reduced the dynamic light contribution to volumetric fog for a minor performance gain
Disabled volumetric shadow casting for a minor performance gain
Additions and changes:
Added new sound effects
Re-timed diorama sound-scapes to make them more immediately relevant
Intro ambient tracks have been layered with more sound effects and ambiance
New sounds added to ghost for specific situations
Enhanced a few key moments with sound and gamepad rumble
Updated Massimo’s studio with more detail
Packed away the holiday decorations
Fixes:
Fixed collision on hospital beds that have an inhabitant
Fixed an issue where some drawer contents were stuck in place
Fixed a few graphical bugs, irregularities and asset placement
Fixed an instance where the TV was trying to reference a missing audio file
Fixed an instance where prompts would fade in and out rather than staying on screen
Fixed an instance where the player crouched under debris at the start of the game could stand up and cause clipping
Fixed light baking irregularities
Fixed a clipping watermelon
Fixed an instance where a light switch would turn on the incorrect light
Fixed the way TV glow contributes light to fog so it doesn’t look irregular
Fixed speaker box buttons in diorama section so they can be turned on and off
Fixed a bug where button prompts would show incorrectly for gamepad when looking at books
Fixed a bug where if the rumble on gamepad is active on a level load, the gamepad would sometimes get stuck rumbling for the duration of the load
Fixed a bug where the plain text prompt would be visible on book pages that don’t contain text
Fixed an instance where an event could be triggered from the floor above the event
Built in a redundancy to make the interaction system more reliable
Thanks again for the continued support and positivity. The feedback has been just so helpful and it's really making a difference to the game. Thank you all so much. Happy new year, 2019 is going to be a killer year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
