Full notes
Full Infinium: A Spaceboy's Tale update
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What changed
- Gameplay
- Performance
Infinium: A Spaceboy's Tale changes
It’s been a quiet couple of months, but development on Infinium has been moving full steam ahead. Here’s a quick look at what’s new: Steam post image
Demo Feedback & Improvements
Several of your suggestions are already in the game
More feedback-driven changes are in the works
Thanks for playing the demo and sharing your thoughts! 2. Combat & Enemy System Overhaul
Rebuilt from the ground up to support new mechanics like parrying and much more
Enemies now behave more naturally using a finite state machine
Improved hit feedback for a snappier feel
Engine Upgrade
Upgraded to Unity 2022, bringing better input handling, smoother performance, and more stability.
Because of the scale of changes after the demo, I’ve been revisiting and updating various parts of the game. ACT 2 of the game is now fully playable! Steam post image
What’s Next?
Rework the remaining parts of the game
Design and implement Boss Fights
Release date announcement 🎉
Thanks for sticking around – more updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
