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Steam News25 February 20251y ago

Steam Next Fest and demo 1.05 update is here!

Steam Next Fest February 2025 is here, and so is the 1.05 update to Infinium: A Spaceboy's Tale demo!

Full notes

Full Infinium: A Spaceboy's Tale update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedChangelog: - add blocked by connected enemies portal feature to level 3 and level 4 - player is faster during attack animation now - red crab enemy rebalance - warp to last checkpoint sequence is 2x faster - adjust out of level detection to start warp to last checkpoint sequence quicker - improve falling tile logic - update skip text in introductory cutscene - improve flying enemy

Infinium: A Spaceboy's Tale changes

addedChangelog: - add blocked by connected enemies portal feature to level 3 and level 4 - player is faster during attack animation now - red crab enemy rebalance - warp to last checkpoint sequence is 2x faster - adjust out of level detection to start warp to last checkpoint sequence quicker - improve falling tile logic - update skip text in introductory cutscene - improve flying enemy

Steam Next Fest February 2025 is here, and so is the 1.05 update to Infinium: A Spaceboy's Tale demo!

Changelog: - add blocked by connected enemies portal feature to level 3 and level 4 - player is faster during attack animation now - red crab enemy rebalance - warp to last checkpoint sequence is 2x faster - adjust out of level detection to start warp to last checkpoint sequence quicker - improve falling tile logic - update skip text in introductory cutscene - improve flying enemy

After reviewing some feedback, I've decided to restrict some areas in the second half of Act 1. So now, there are two spots where the player is required to kill proper enemies to unlock access to the further part of the level. Keep playing, share your feedback and enjoy the Next Fest!

Matt Glad

Source

Steam News / 25 February 2025

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