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Steam News23 September 20241y ago

Infinity Wanderer Dev Diary #1

Improving Player Experience Against Flying Monsters Players had some difficulties while competing.

Full notes

Full Infinity Wanderer update

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What changed

5 fixes2 additions6 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • UI and audio
  • Store
addedImproving Player Experience Against Flying MonstersPlayers had some difficulties while competing.To address these issues, we've added the first of several planned long-range weapons to the game, the basic bow and arrow. With this addition, we now aim to make it easier for players to fight flying enemies. Additionally, we implemented an auto-targeting feature for the arrow, eliminating the need for players to attempt precise aiming. We believe that the addition of auto-targeting will increase the desired tempo of the game. Allowing players to aim manually could potentially disrupt the fluidity of the game.
changedEnemy AI and FOV ImprovedInitially, enemies, especially skeletons, had limited awareness of their surroundings and narrowly reacted to the player's actions. Following playtesting, we made significant improvements to enemy AI. Enemies will now be able to spot the player behind them more easily.
addedBalancing Dash MechanicsPlayers will no longer take damage from anything other than traps when using the dash ability. However, to balance this feature, we added a cooldown feature. Players can no longer spam the dash repeatedly, which we hope will provide a more balanced gaming experience.
changedExpanded Weapon VarietyWe increased the overall weapon variety and offered players the opportunity to pick up weapons found on the map. Players will now be able to replace their weapons with weapons they find in different areas of the map. Currently, bows and swords are available in the game, but we plan to introduce longswords, shortswords, crossbows, two-handed hammers, one-handed hammers, maces, and more in the future.
fixedBug Fixes and ImprovementsFixed a bug with character movement when using a bow. Players will no longer slide on the ground when shooting arrows while moving.
changedBug Fixes and ImprovementsPlayers will now start sliding down the wall after a certain amount of time.

Improving Player Experience Against Flying Monsters

Players had some difficulties while competing.To address these issues, we've added the first of several planned long-range weapons to the game, the basic bow and arrow. With this addition, we now aim to make it easier for players to fight flying enemies. Additionally, we implemented an auto-targeting feature for the arrow, eliminating the need for players to attempt precise aiming. We believe that the addition of auto-targeting will increase the desired tempo of the game. Allowing players to aim manually could potentially disrupt the fluidity of the game.

Enemy AI and FOV Improved

Initially, enemies, especially skeletons, had limited awareness of their surroundings and narrowly reacted to the player's actions. Following playtesting, we made significant improvements to enemy AI. Enemies will now be able to spot the player behind them more easily.

Balancing Dash Mechanics

Players will no longer take damage from anything other than traps when using the dash ability. However, to balance this feature, we added a cooldown feature. Players can no longer spam the dash repeatedly, which we hope will provide a more balanced gaming experience.

Expanded Weapon Variety

We increased the overall weapon variety and offered players the opportunity to pick up weapons found on the map. Players will now be able to replace their weapons with weapons they find in different areas of the map. Currently, bows and swords are available in the game, but we plan to introduce longswords, shortswords, crossbows, two-handed hammers, one-handed hammers, maces, and more in the future.

Bug Fixes and Improvements

  • Fixed a bug with character movement when using a bow. Players will no longer slide on the ground when shooting arrows while moving.

  • Players will now start sliding down the wall after a certain amount of time.

  • We fixed issues with Infinity Wanderer's display scaling.

  • Dungeon backgrounds and environmental elements have been enriched.

  • Desert background design completed.

  • UI work has started for permanent character upgrades.

  • The artwork of in-game upgrade shops has been renewed.

  • Improved in-game attack animations

  • Character attack speed increased

Source

Steam News / 23 September 2024

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