We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you.
In this update6
Full notes
Full Infinity Wanderer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes6 additions2 changes0 removals
Gameplay
Balance
UI and audio
addedMain Character Images and AnimationsAll designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.
changedParry System Added to the GameWe have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.
addedEnemy and Boss Diversity IncreasesUnlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.
changedImprovements in UI/UXWe want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.
addedBug Fixes and ImprovementsThe number of environments and items in the game has been increased with the new level.
addedBug Fixes and ImprovementsAtmospheric lighting added.
Infinity Wanderer changes
addedAll designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.
changedWe have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.
addedUnlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.
changedWe want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.
addedThe number of environments and items in the game has been increased with the new level.
We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you.
Main Character Images and Animations
All designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.
We have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.
Dream Catcher System Completed
The basic system for collecting and using the units required to make the upgrades needed to strengthen the character in the game has been made ready.
Enemy and Boss Diversity Increases
Unlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.
Improvements in UI/UX
We want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.
Bug Fixes and Improvements
The number of environments and items in the game has been increased with the new level.