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Steam News23 September 20241y ago

Infinity Wanderer Dev Diary #5:

We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you.

In this update6

Full notes

Full Infinity Wanderer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedMain Character Images and AnimationsAll designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.
changedParry System Added to the GameWe have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.
addedEnemy and Boss Diversity IncreasesUnlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.
changedImprovements in UI/UXWe want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.
addedBug Fixes and ImprovementsThe number of environments and items in the game has been increased with the new level.
addedBug Fixes and ImprovementsAtmospheric lighting added.

Infinity Wanderer changes

addedAll designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.
changedWe have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.
addedUnlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.
changedWe want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.
addedThe number of environments and items in the game has been increased with the new level.

We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you.

Main Character Images and Animations

All designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.

Steam post image Steam post image

Parry System Added to the Game

We have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.

Dream Catcher System Completed

The basic system for collecting and using the units required to make the upgrades needed to strengthen the character in the game has been made ready.

Enemy and Boss Diversity Increases

Unlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.

Improvements in UI/UX

We want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.

Bug Fixes and Improvements

  • The number of environments and items in the game has been increased with the new level.

  • Atmospheric lighting added.

  • A new health bar has been added to the game.

  • Corrections were made within the levels.

  • 6 different traps have been added to the game.

  • Damage rates of traps have been balanced.

Source

Steam News / 23 September 2024

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