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Steam News24 July 202618d ago

Boss Rework Update Hotfix

Boss effects no longer persist into normal stages after the boss is beaten. Boss effects can no longer stack - only one challenge active at a time.

Full notes

Full Infinity Sweeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions5 changes8 removals
  • Maps
  • Balance
  • Events
  • Fixes
  • Gameplay
  • Store
removedBoss effects no longer persist into normal stages after the boss is beaten.
removedBoss effects can no longer stack - only one challenge active at a time.
changedSplit Decision : destroyed/broken tiles count as cleared, so the stage can't become unfinishable.
changedShifting Locks : locks never grab the last safe tiles you need to finish, and lock count shrinks at the end of the stage.
removedStarting a boss before the board finished spawning no longer breaks the challenge.
removedBoss challenges no longer sometimes reappear on a normal stage after loading a save.

Infinity Sweeper changes

removedBoss effects no longer persist into normal stages after the boss is beaten.
removedBoss effects can no longer stack - only one challenge active at a time.
changedSplit Decision : destroyed/broken tiles count as cleared, so the stage can't become unfinishable.
changedShifting Locks : locks never grab the last safe tiles you need to finish, and lock count shrinks at the end of the stage.
removedStarting a boss before the board finished spawning no longer breaks the challenge.
  • Boss effects no longer persist into normal stages after the boss is beaten.

  • Boss effects can no longer stack - only one challenge active at a time.

  • Split Decision: destroyed/broken tiles count as cleared, so the stage can't become unfinishable.

  • Tunnel Vision: destroyed tiles leave a playable gap, flagged tiles count toward your path, and walls never seal off the last safe tiles.

  • Shifting Locks: locks never grab the last safe tiles you need to finish, and lock count shrinks at the end of the stage.

  • Starting a boss before the board finished spawning no longer breaks the challenge.

  • Recently fought bosses are remembered across save/quit - no instant boss repeats after continuing.

  • Boss challenges no longer sometimes reappear on a normal stage after loading a save.

  • Save folder creation could silently fail on some systems, losing runs and settings - fixed.

  • Permanent upgrades no longer disappear on continue, and one broken upgrade can't corrupt the whole save.

  • Second Chance: revive on the very last click no longer softlocks on a finished board.

  • Epic Collectorcountrer fixed ("-217/5" coin fountain).
  • Grimoire: Ancient Secret achievement unlocks when it actually triggers, not on purchase.

  • Volume and background settings changed from the main menu now actually save.

  • Screenshake setting no longer silently resets to 0.

  • Item descriptions no longer sometimes fail to appear in shop/collection.

  • Tile upgrade button refreshes the tile's description and board limit immediately after upgrading.

Source

Steam News / 24 July 2026

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