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Steam News16 July 202626d ago

Major Update: Boss Rework + Bug Fixes

Hello everyone! It has been a bit quiet round these parts, but that's because we've been working on a bunch of bug fixes and reworks for Infinity Sweeper!

In this update5

Full notes

Full Infinity Sweeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

25 fixes5 additions7 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
  • UI and audio
addedWithout any further ado, read on to find out what's new!
changed💀 New: Boss ChallengesThe boss timer is gone! Every boss stage now comes with a random Boss Challenge that changes the rules for that stage. You won't see the same challenge twice in a row, and you can hover over the boss level tile to re-read what the active challenge does.
changed💀 New: Boss ChallengesNo Defusing - Trap Fixers don't work this stage
changed💀 New: Boss ChallengesDouble Strike - enemies deal one extra heart of damage
changed💀 New: Boss ChallengesExposing Ban - exposing doesn't work this stage
added💀 New: Boss ChallengesScarred - every heart you lose to an enemy adds a random trap to your collection

Infinity Sweeper changes

addedWithout any further ado, read on to find out what's new!
changedThe boss timer is gone! Every boss stage now comes with a random Boss Challenge that changes the rules for that stage. You won't see the same challenge twice in a row, and you can hover over the boss level tile to re-read what the active challenge does.
changedNo Defusing - Trap Fixers don't work this stage
changedDouble Strike - enemies deal one extra heart of damage
changedExposing Ban - exposing doesn't work this stage

It has been a bit quiet round these parts, but that's because we've been working on a bunch of bug fixes and reworks for Infinity Sweeper! Do let us know your thoughts and feedback on this update:)

Without any further ado, read on to find out what's new!

💀 New: Boss Challenges

The boss timer is gone! Every boss stage now comes with a random Boss Challenge that changes the rules for that stage. You won't see the same challenge twice in a row, and you can hover over the boss level tile to re-read what the active challenge does.

  • Blackout - every so often, a few revealed tiles get blurred and briefly hide their numbers

  • Tunnel Vision - you can only click tiles next to ones you've already opened

  • Split Decision - the right half of the board stays locked until you fully clear the left half

  • No Defusing - Trap Fixers don't work this stage

  • Double Strike - enemies deal one extra heart of damage

  • Exposing Ban - exposing doesn't work this stage

  • Shifting Locks - random tiles get locked, and the locks keep moving around

  • Scarred - every heart you lose to an enemy adds a random trap to your collection

  • Short Circuit - half of your permanent upgrades stop working this stage

  • Silencer - half of the good tile types on the board stop working this stage

🛠️ Achievement Fixes

  • Fixed Can't Stop achievement not unlocking

  • Fixed Just One More achievement not unlocking

  • Fixed Mouse Burner achievement not unlocking

  • Fixed Off The Charts (100k score) achievement never unlocking

  • Fixed Ninja achievement not unlocking

  • Fixed Hazard Pay achievement not unlocking

  • Fixed How Did We Get Here achievement not unlocking

  • Fixed Luxury Build achievement - now correctly unlocks at 8 tier-3 tiles

  • Fixed Fancy achievement - now correctly unlocks at 4 tier-3 tiles

🐛 Bug Fixes

  • Fixed Blurry Vision trap's blur effect sticking around after the tile is destroyed or defused

  • Fixed Trap Fixers not working on the Blurry Vision trap

  • Fixed Waste Collector stacking bug

  • Fixed Kamizkaze stacking bug

  • Fixed Perfectionist Tile stacking bug

  • Fixed Mystery Tile always becoming tier 3 when copying another tile - it now copies that tile's actual tier

  • Fixed unlocked items sometimes still showing as locked in the collection

  • Fixed a crash on the post-boss reward screen that could happen once you'd collected most or all 30 traps

  • Fixed Evolve card synergies with certain tiles

  • Not So Basic Tile now has a board limit of 10

  • Fixed tier upgrades that jump multiple tiers at once (e.g. Shiny Object going from tier 1 straight to 3) not updating board limits correctly

  • Fixed Purple Fever only sealing good tiles on reveal - now also seals trap tiles

  • Fixed Attention Seeker +"No Peace"leaving tiles permanently locked -"No Peace"can now properly unlock and mark a locked tile

  • Fixed Dead Zone dealing unavoidable damage when an enemy tile sat in its blast radius - those tiles are now removed harmlessly

  • Fixed CRT filter setting not being remembered between sessions

  • Fixed the Daily Run screen requiring Escape to go back - the back button now works properly

  • Fixed getting stuck on the Game Over screen during the tutorial

👾 Gameplay Changes

  • A level now completes once all enemy tiles are exposed or destroyed, even if good tiles remain unrevealed. (Just flagging them isn't enough - they have to be exposed or destroyed.) When this happens, remaining unrevealed good tiles are auto-revealed, and remaining trap tiles are removed without triggering their effects.

  • Destroying a tile marked with a purple seal now grants +5 Trap Fixers; destroying a tile marked with a red seal now grants +10 coins. A tile with both seals gives both rewards, and this stacks with the Redder/Purpler permanents.

  • Added a tile tier upgrade option in the shop: spend coins to upgrade an eligible tile's tier directly (cost scales with tier and price). Traps and tier-3 tiles can't be upgraded.

  • Removed Wristwatch, Be Safe, Chill, and the Boss Rush trap - they only affected the boss timer, which no longer exists. Old saves that contain them will still load just fine.

⚖️ Balance Changes

  • Toned downResonance, Halving Tile, Dice Tile, Look Here, Insider Tip, Pricy, Why Flag?, Stunt Double, The Unforgiving, Flag Disruption, All Mine, Cross Section (also removed from Daily Runs), and Trap Enthusiast now appear less often, and some can have fewer copies on the board at once.
  • Buffed: Card Counting, Is It Possible, Health Insurance, Ultrainstinct, Radar, Untrapped, Engineer's Award, Glitch, Inspector, Hieroglyph I, and Blossom now appear more often, and some can have more copies on the board at once.

Source

Steam News / 16 July 2026

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