In this update5
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Full Infinity Sweeper update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Performance
- UI and audio
Infinity Sweeper changes
It has been a bit quiet round these parts, but that's because we've been working on a bunch of bug fixes and reworks for Infinity Sweeper! Do let us know your thoughts and feedback on this update:)
Without any further ado, read on to find out what's new!
💀 New: Boss Challenges
The boss timer is gone! Every boss stage now comes with a random Boss Challenge that changes the rules for that stage. You won't see the same challenge twice in a row, and you can hover over the boss level tile to re-read what the active challenge does.
Blackout - every so often, a few revealed tiles get blurred and briefly hide their numbers
Tunnel Vision - you can only click tiles next to ones you've already opened
Split Decision - the right half of the board stays locked until you fully clear the left half
No Defusing - Trap Fixers don't work this stage
Double Strike - enemies deal one extra heart of damage
Exposing Ban - exposing doesn't work this stage
Shifting Locks - random tiles get locked, and the locks keep moving around
Scarred - every heart you lose to an enemy adds a random trap to your collection
Short Circuit - half of your permanent upgrades stop working this stage
Silencer - half of the good tile types on the board stop working this stage
🛠️ Achievement Fixes
Fixed Can't Stop achievement not unlocking
Fixed Just One More achievement not unlocking
Fixed Mouse Burner achievement not unlocking
Fixed Off The Charts (100k score) achievement never unlocking
Fixed Ninja achievement not unlocking
Fixed Hazard Pay achievement not unlocking
Fixed How Did We Get Here achievement not unlocking
Fixed Luxury Build achievement - now correctly unlocks at 8 tier-3 tiles
Fixed Fancy achievement - now correctly unlocks at 4 tier-3 tiles
🐛 Bug Fixes
Fixed Blurry Vision trap's blur effect sticking around after the tile is destroyed or defused
Fixed Trap Fixers not working on the Blurry Vision trap
Fixed Waste Collector stacking bug
Fixed Kamizkaze stacking bug
Fixed Perfectionist Tile stacking bug
Fixed Mystery Tile always becoming tier 3 when copying another tile - it now copies that tile's actual tier
Fixed unlocked items sometimes still showing as locked in the collection
Fixed a crash on the post-boss reward screen that could happen once you'd collected most or all 30 traps
Fixed Evolve card synergies with certain tiles
Not So Basic Tile now has a board limit of 10
Fixed tier upgrades that jump multiple tiers at once (e.g. Shiny Object going from tier 1 straight to 3) not updating board limits correctly
Fixed Purple Fever only sealing good tiles on reveal - now also seals trap tiles
Fixed Attention Seeker +"No Peace"leaving tiles permanently locked -"No Peace"can now properly unlock and mark a locked tile
Fixed Dead Zone dealing unavoidable damage when an enemy tile sat in its blast radius - those tiles are now removed harmlessly
Fixed CRT filter setting not being remembered between sessions
Fixed the Daily Run screen requiring Escape to go back - the back button now works properly
Fixed getting stuck on the Game Over screen during the tutorial
👾 Gameplay Changes
A level now completes once all enemy tiles are exposed or destroyed, even if good tiles remain unrevealed. (Just flagging them isn't enough - they have to be exposed or destroyed.) When this happens, remaining unrevealed good tiles are auto-revealed, and remaining trap tiles are removed without triggering their effects.
Destroying a tile marked with a purple seal now grants +5 Trap Fixers; destroying a tile marked with a red seal now grants +10 coins. A tile with both seals gives both rewards, and this stacks with the Redder/Purpler permanents.
Added a tile tier upgrade option in the shop: spend coins to upgrade an eligible tile's tier directly (cost scales with tier and price). Traps and tier-3 tiles can't be upgraded.
Removed Wristwatch, Be Safe, Chill, and the Boss Rush trap - they only affected the boss timer, which no longer exists. Old saves that contain them will still load just fine.
⚖️ Balance Changes
- Toned downResonance, Halving Tile, Dice Tile, Look Here, Insider Tip, Pricy, Why Flag?, Stunt Double, The Unforgiving, Flag Disruption, All Mine, Cross Section (also removed from Daily Runs), and Trap Enthusiast now appear less often, and some can have fewer copies on the board at once.
Buffed: Card Counting, Is It Possible, Health Insurance, Ultrainstinct, Radar, Untrapped, Engineer's Award, Glitch, Inspector, Hieroglyph I, and Blossom now appear more often, and some can have more copies on the board at once.
Source
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