Full notes
Full Infinity Islets update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Performance
- UI and audio
Infinity Islets has finally reached the launch version!
New Quest: The Wayfinder — help a wandering orb of light reach its destination and earn a reward.⚪
And of course — new artifacts to discover!
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New Quest: The Wayfinder — help a wandering orb of light reach its destination and earn a reward. But you’ll have to catch it first! Complete the new quest introduced in version 1.0.
Full update notes:
Gameplay: The Wayfinder quest was added
Swing, climb, and fly—your Chain transforms into a grappling hook
Added vibration for controllers
An update to the tutorial to help players get a grasp of the game faster.
Portal is now automatically spawned each time a new artifact is discovered
Vertex snapping is now only available with cubes to avoid confusion
You can now see how much of the museum has loaded, as a percentage, to better estimate the remaining loading time.
Visuals: New DLSS version
New portal transition effect
Performance: Artifacts load much faster now
Artifacts: A spaceship, Couch, animated bounty hunter, fire, animated blocky fighter character, TV, new type of radio, dragon, bottle, shotgun, sword, banana
Haunted Islets: Witch, cauldron, cube with pumpkins and bats on it
Music: Spirit Hawk - Adventure Music Collection
Sounds: machine, computer, shady tavern, dragon forest, chaotic unrest, bazzar daytime, ambient room
Various small fixes and improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
