Full notes
Full Infinity Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Maps
Welcome to the Infinity Heroes Open Beta release!
From today, Infinity Heroes is completely free to access directly through Steam. Not only that, but we'll be having a period of complete access to all existing heroes for beta testing purposes before we activate the owned hero requirement and free hero rotation, so it's a great time to get into the game and play with any heroes you desire, so you know which you're likely to choose to unlock first!
The game's full release and mobile releases are still under works, however we'll be focusing on Infinity Wars Classic in preparation for it's upcoming launch. If you want to see our progress on IWC you can check out the newest patch notes clicking here.
We have a small patch included with this, so let's look at some patch notes.
New IH Hero - Theseus
Theseus, the Cruel Cleanser, is the newest to Infinity Heroes. Disrupt the enemy with Theseus and his mix of DoD and Verore magic. Play defensive early game then watch as multiple aggressive bonuses unlock when your max resources reaches 10. But don't burn yourself out!
New Feature - Turn Unlocking
We now have turn unlocking for multiplayer battles! Once you lock in your turn, you can now unlock the turn you submitted to make other additional moves. When waiting for the opponent to make their turn, we also have new display behaviour which includes the unlock button, and the environment lighting transitions to night time. You can now also properly interact with the cards on the board and other user interface panels. Note: If you go to unlock your turn at the same time the opponent submits their turn, your unlock action may not happen as it must be approved by the opponent due to client networking speeds and delays.
New Content - Adventure Mode Updates
Additional relics and unlockable cards have been implimented for Adventure mode, as well as improvements to various late game boss battles. In addition, you can now properly complete a full 9 mission adventure mode run, no longer bugging out at the end. Also improved Adventure mode user interface and saving. Please note this might wipe old adventure save files for runs that were mid-run.
Bug Fixes
Fixed a bug in the 2nd Tutorial that could cause dialogue to play out of order
Fixed Adventure mode freezing if the game is a draw
Fixed One of Many having incorrect artwork
Fixed One of Many having incorrect costs on its transform
Fixed missing tags causing some cards to not appear in adventure mode pools
Fixed errors sometimes appearing for players who don't have discord open
Fixed spell Relic functionality
Fixed Relics with missing artwork
Fixed healing relics not working correctly in Adventure mode if the opponent has a flame of fate relic
Fixed Pacifying Winds not correctly killing cards moved to the attack zone by other effects
Fixed Phalanx commander's targetting
Fixed Subjugated Dragon's death trigger
Fixed Sydern's resource ability's interaction with certain relics
Fixed various internal testing cards appearing in Adventure mode pools
Fixed multiple broken spritesheets
Fixed typos on multiple cards
Fixed turn timers not correctly updating
Fixed Character cards that are exhausted being permanently exhusted visually when moved to hand
Fixed Wish cards working with discounted costs
Thanks for all of your support. If you like the game, feel free to leave a positive review! Our steam rating is still sitting on Mixed due to some early bugs and misconceptions due to people thinking it was Infinity Wars 2, and we aim to correct that over time, as the game has much more content, is much more stable, and now free.
Or, if you think there's something you'd like to see us work on and fix for Infinity Heroes, feel free to let us know in the Steam Comments, we'd love your feedback.
See you on the Battlefield, Rift Runner!
Source
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