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Steam News8 August 20205y ago

Infinity Heroes 0.9.01c Patch notes

Welcome to patch 0.9.01c! A bunch of these changes have been seen in the quiet 0.8 launch we had around a month ago, and now we've further improved on those changes and additional content.

Full notes

Full Infinity Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions3 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Balance
  • Fixes
changedA bunch of these changes have been seen in the quiet 0.8 launch we had around a month ago, and now we've further improved on those changes and additional content.
addedMAJOR FEATURE: New VFX SystemIn continued efforts to modernize the visuals of the game we have reworked the visual particle effects systems for cards, card abilities and background animations, adding dozens of new visual spectacles as well as play animations for many cards.
addedMAJOR FEATURE: New Roguelike ContentMany improvements and updates to the roguelike gamemode have been made, including tuning to various AI decks, new roguelike only neutral cards and relics, and new challenges to fight. Finally we have a save system that allows you to save a custom hero image.
addedMINOR ADDITIONS / CHANGESNew Flying visual battlefield effect, with plans for more onfield animations for keywords
changedMINOR ADDITIONS / CHANGESImprovements to the upgrade system for future use with non-unit cards
addedMINOR ADDITIONS / CHANGESNew Global Relics

Welcome to patch 0.9.01c!

A bunch of these changes have been seen in the quiet 0.8 launch we had around a month ago, and now we've further improved on those changes and additional content.

MAJOR FEATURE: New VFX System

In continued efforts to modernize the visuals of the game we have reworked the visual particle effects systems for cards, card abilities and background animations, adding dozens of new visual spectacles as well as play animations for many cards.

MAJOR FEATURE: New Roguelike Content

Many improvements and updates to the roguelike gamemode have been made, including tuning to various AI decks, new roguelike only neutral cards and relics, and new challenges to fight. Finally we have a save system that allows you to save a custom hero image.

MINOR ADDITIONS / CHANGES

  • New Flying visual battlefield effect, with plans for more onfield animations for keywords

  • Improvements to the upgrade system for future use with non-unit cards

  • New Global Relics

  • New Battlefields

  • Improvements to the xp and account systems

  • Hero card now always animate

  • A number of exciting new systems we will be making available soon

BUG FIXES

  • Fixed stability issues with roguelike mode after 3 rounds

  • Fixed Tome of Health triggering multiple times a game in some situations

  • Fixed an end of game loop that gave infinite xp and losses

  • Fixed various broken animations

  • Fixed issues with the main menu scroll buttons

  • Fixed various textbox issues

  • Fixed various battlefield alignment issues

  • Fixed roguelike hero customisations bugs

  • And many more minor fixes

A lot of our work has been going towards the IW2 prototype, and you'll likely be seeing some new updates on that hopefully in the coming weeks. Until then, jump into a few games of IH and enjoy the new visual upgrades and adventure mode!

Source

Steam News / 8 August 2020

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