Full notes
Full Infinity Girl update
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Repeated intro
Hey everybody! Just in time for the Dreamhack Festival on Steam, a BIG new Infinity Girl demo just dropped. It's basically a free mini roguelike at this point: 7 levels of hypnotic, high-speed goodness. I'm using these demo updates to test new features that will go into the game's alpha version -- would love your feedback! There is a LOT new stuff in this version including:
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Infinity Girl changes
A new set of outdoor levels (which feature a slick new procedural level generation system that lets me place obstacles, rails, coins and other objects across huge spaces)
Mario Kart-style drifting, including a "drift blast" when you let go of the drift button (I'm biased but this is my favorite addition -- so much fun to drift and boost around these levels)
A new "Beat the clock" feature in every level that encourages you to go fast (by rewarding you with coins for getting to the goal more quickly).
Less float-y physics and less slippery handling
A second, advanced tutorial level to teach drifting, air banking and more
Better controls (including smooth left and right banking when you hold the L/R triggers -- this helps landing tricky jumps)
A few quality of life improvements for the streamers out there: volume controls and a windowed mode
Performance improvements, especially reductions in level loading time
Wider levels across the entire game: More space to drift, and less chances to fall to your death ☠️
As always, let me know what you think of the new additions in the Infinity Girl discord. Thanks!
Source
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