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Full notes
Full Infiniterra update
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What changed
- Gameplay
- UI and audio
- Fixes
Infiniterra changes
Two Days In!
The demo has been live on Steam for two days now, and I wanted to push out a quick update to fix some immediate issues and clarify a few things before the Steam Next Fest starts on June 15th. First of all, a big thank you to everyone who has already tried out the demo, everyone who still plans to do so, and especially everyone who took the time to send in early feedback!
To make navigating the demo world a bit clearer for newcomers, I've updated some of the existing labels and added additional descriptions to help you get your bearings.
On the technical side, I've added several critical fixes and extra verification checks to the custom save game stream and Steam Cloud synchronization system to make sure everything runs reliably under the hood.
As for content and quality-of-life updates, wood slabs are now available for all three wood types currently in the game, and I've added the missing astrum shrub door. In creative mode, you can now middle-click any item in your inventory to instantly duplicate it. The inventory UI has also been tweaked to center the crafting and chest slots cleanly when the scrollbar is hidden. Lastly, swimming and diving speeds have been fine-tuned, and item entities will correctly slide on ice or under water now. (Ice is available in the demo, try it!)
Complete list of all changes
(in no particular order)
Changes
Added wood slabs for all three types of wood currently in the game.
Added missing astrum shrub door.
Added inventory duplication in creative mode: middle mouse clicking an item now duplicates it.
Centered crafting and chest slots in the inventory UI to fit correctly with the scrollbar hidden.
Fine-tuned swimming and diving speeds, and increased water flow drift speed.
Updated some of the existing labels in the demo world and added additional descriptions.
Updated some console commands.
Fixes
Added several important fixes and extra checks to the save game stream and the Steam Cloud synchronization.
Fixed item entity physics causing items to NOT slide at all on ice and under water.
Reduced erroneous warnings.
There are a few more days left to polish things up before the Next Fest starts next week, so if you encounter any more bugs, please use the ingame feedback form. If you like where the game is going, please consider wishlisting it on Steam, it really helps out!
Cheers!
Source
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