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Steam News20 August 202510mo ago

Infinite Voyager's 0.0.4.1 Update is Live!

So this one's going to be a little bit shorter, but I have two major updates for this one: Camera Rework The big one is that the camera in starship combat has had a full rework.

In this update3

Full notes

Full Infinite Voyager update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
changedCamera ReworkInstead of centering around the player's starship, the camera will now zoom in and out to show both starships, allowing you to see your enemy at all times.
addedCamera ReworkKeep in mind that this only applies to starships. While I'm open to having it happen for drone combat, I'm partial to having it be more "up-close and personal" to add some variety to the game.
addedMissile ReworkThe other major update is that the missiles for starships now have a lock-on mechanic, instead of auto-locking immediately.
addedFrigate reworkLong story short, I replaced the Frigate's missiles with a directional autocannon that will fire at the cursor. I'm not opposed to re-adding the missiles, but for now, it'll be a solely-autocannon starship.

Infinite Voyager changes

changedInstead of centering around the player's starship, the camera will now zoom in and out to show both starships, allowing you to see your enemy at all times.
addedKeep in mind that this only applies to starships. While I'm open to having it happen for drone combat, I'm partial to having it be more "up-close and personal" to add some variety to the game.
addedThe other major update is that the missiles for starships now have a lock-on mechanic, instead of auto-locking immediately.
addedLong story short, I replaced the Frigate's missiles with a directional autocannon that will fire at the cursor. I'm not opposed to re-adding the missiles, but for now, it'll be a solely-autocannon starship.

So this one's going to be a little bit shorter, but I have two major updates for this one:

Camera Rework

The big one is that the camera in starship combat has had a full rework.

Instead of centering around the player's starship, the camera will now zoom in and out to show both starships, allowing you to see your enemy at all times.

As you move further away from the enemy starship (or vice-versa), the camera will zoom out. Move in closer, and it'll zoom in.

Keep in mind that this only applies to starships. While I'm open to having it happen for drone combat, I'm partial to having it be more "up-close and personal" to add some variety to the game.

Missile Rework

The other major update is that the missiles for starships now have a lock-on mechanic, instead of auto-locking immediately.

To lock on to a starship, hover your cursor over the starship until it reaches 100% and turns red. Once this happens, any missiles fired while you're locked on will track towards the enemy starship. Just keep in mind that not locking on means any fired missiles will shoot in a straight line.

AI Missile Rebalancing

This one's more of a minor adjustment, but the gist of it is that AI starships will fire missiles less-frequently than before. The time between missile salvos should be doubled to tripled in time to give players more of a break with the larger starships.

Frigate rework

Long story short, I replaced the Frigate's missiles with a directional autocannon that will fire at the cursor. I'm not opposed to re-adding the missiles, but for now, it'll be a solely-autocannon starship.

Conclusion

Anyways, that should do it for this update. Like I said, I'll be devoting more time to developing this game, and I'm really happy with how the camera rework turned out. Be sure to join the Discord to share feedback.

Have fun!

Chris Providence

cGh ONE’s official camara-adjuster

Social Media

Web: https://cghone.com/

Bluesky: @cghone.bsky.social‬

YouTube: [dynamiclink href="https://www.youtube.com/@cGh_ONE"]

Discord: https://discord.gg/B5TEdTkEzk

Twitter: No.

Source

Steam News / 20 August 2025

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