In this update3
Full notes
Full Infinite Voyager update
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What changed
- Gameplay
Infinite Voyager changes
So this one's going to be a little bit shorter, but I have two major updates for this one:
Camera Rework
The big one is that the camera in starship combat has had a full rework.
Instead of centering around the player's starship, the camera will now zoom in and out to show both starships, allowing you to see your enemy at all times.
As you move further away from the enemy starship (or vice-versa), the camera will zoom out. Move in closer, and it'll zoom in.
Keep in mind that this only applies to starships. While I'm open to having it happen for drone combat, I'm partial to having it be more "up-close and personal" to add some variety to the game.
Missile Rework
The other major update is that the missiles for starships now have a lock-on mechanic, instead of auto-locking immediately.
To lock on to a starship, hover your cursor over the starship until it reaches 100% and turns red. Once this happens, any missiles fired while you're locked on will track towards the enemy starship. Just keep in mind that not locking on means any fired missiles will shoot in a straight line.
AI Missile Rebalancing
This one's more of a minor adjustment, but the gist of it is that AI starships will fire missiles less-frequently than before. The time between missile salvos should be doubled to tripled in time to give players more of a break with the larger starships.
Frigate rework
Long story short, I replaced the Frigate's missiles with a directional autocannon that will fire at the cursor. I'm not opposed to re-adding the missiles, but for now, it'll be a solely-autocannon starship.
Conclusion
Anyways, that should do it for this update. Like I said, I'll be devoting more time to developing this game, and I'm really happy with how the camera rework turned out. Be sure to join the Discord to share feedback.
Have fun!
Chris Providence
cGh ONE’s official camara-adjuster
Social Media
Web: https://cghone.com/
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Twitter: No.
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