In this update8
Full notes
Full Infinite Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Infinite Ruins changes
A new update has arrived, bringing more control over how you play, along with quality-of-life improvements and full localization support.
Game Mode Selection
You can now choose how the core systems interact when starting a run:
Full Mode (default) The original experience, designed with all mechanics, synergies, and anti-synergies in mind. Every interaction matters.
Harmony Mode Removes anti-synergies between elements. Fire no longer melts ice, and ice no longer stops fire. Ideal for players who want a more relaxed and experimental experience.
Golem Recycling
Golems can now be recycled. Recover part of their cost and adapt your strategy during a run.
Localization
The game is now available in:
Spanish
Italian
French
German
Simplified Chinese
Japanese
Korean
Russian
Portuguese (Brazil)
Portuguese (Portugal)
Gamepad Improvements
Improved navigation across menus
Better overall responsiveness
New Stat: Depth
Your progress into the ruins is now tracked
Adds more visibility to your runs and performance
UI Improvements
Cleaner menus
Better readability
Improved feedback
Bug Fixes
Various fixes and stability improvements.
Thanks for playing and exploring the ruins.
Source
Changelog.gg summarizes and formats this update. How we read updates.
