In this update6
Full notes
Full Infinite Ruins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Infinite Ruins changes
The Descent Awaits
The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.
You’ll be warned before descending
The Descend button is slightly delayed to prevent accidental clicks
This makes the end of the demo a deliberate choice, not a misclick.
Visual & UX Improvements
Purchase animations are now faster and feel more responsive
Added a Bloom intensity slider in Graphics settings
Demo end screen has been visually reworked to better match the rest of the UI
Better Controls & Flow
Pressing ESC now closes:
Upgrades view
Golems panel
(in addition to the pause menu)
New option: “Pause on Upgrades”
When disabled (default), the game continues running while browsing upgrades
Audio Fixes & Improvements
Fixed UI sounds not respecting volume settings
Fixed startup audio playing at full volume for a frame
Default volume levels adjusted:
Master: 30%
Music / SFX / UI: 70%
Fixes
Game correctly runs in background when pause is disabled
Stats button no longer appears inside the upgrades view
Options menu always opens on the Gameplay tab
Final Notes
This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.
More systems, more depth, and more chaos are coming soon.
Stay tuned.
Source
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