In this update3
Full notes
Full Infinite Rails update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
Infinite Rails changes
✨ Features
Added realistic train collisions (cars no longer auto-connect on impact)
Trains can now derail and fly off tracks when taking curves too fast
Added side collision mechanics for trains
High-speed collisions can now destroy track endstops
Added bumper impact collision SFX
Each train now has a minimum curve radius requirement to prevent derailment
World settings now include fully customizable collision and derailment options
Added derailment reason displays for derailed trains
The measure tool and curve placement UI now show maximum safe speeds to prevent derailment
Speed limit signs now allow selecting a specific curve in the placement menu to display its safe speed
Added ability to place track milestones using the "K" key while selecting a track with the measure tool
World settings can now be configured directly during world creation
--------------------------------------------------------------------------------
🔧 Tweaks
Optimized game performance
Added grass shadow toggles in the graphics settings tab
Placed buildings can now be demolished for a full refund within 1 minute of construction
Updated diesel smoke VFX
Distant waypoints now display as simple dots and expand/highlight when hovered over with the cursor
--------------------------------------------------------------------------------
🐛 Bug fixes
Extended visibility distance for imperfect track connection signs
Rerailing a train car now preserves its loaded cargo
Fixed raycast jittering when placing buildings in flycam mode
Addressed instances where terrain failed to refresh or carve properly
Fixed world parsing bug that prevented older game versions from launching
Source
Changelog.gg summarizes and formats this update. How we read updates.
