Full notes
Full Infinite Rails update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Server
- Fixes
Infinite Rails changes
✨ Features
- Water IndustryImproved and added new levers and buttons for the Water Loader.
- UI/MapAdded detailed map tooltips for both locomotives and wagons.
🔧 Tweaks
- Water IndustryAdded displays showing remaining water capacity and availability.
- EconomyThe monopoly system has been completely removed.
- AudioAdjusted and updated braking sounds.
- SignalingDisabled automatic functionality for shunting dwarf signals.
Controls: Extended raycast range for chutes and loader pipes, allowing long-distance control.
- EnvironmentTweaked and shifted grass colors for better visual blending.
🐛 Bugs
Fixed: Desynchronization issues when controlling switches directly from the map.
Fixed: Network audio bug where lever and door SFX were inaudible to other connected players.
Fixed: Progression blocker where the tutorial would get stuck at the very end.
Fixed: Issue where destroyed vegetation would incorrectly respawn upon loading.
Fixed: Incorrectgate sound effects on the CHME3 locomotive.
Fixed: UI bug in the Freight Depot displaying water prices instead of coal (and vice versa).
- FixedAddressed a bug where trains would occasionally derail instantly upon loading a save.
Source
Changelog.gg summarizes and formats this update. How we read updates.
