Full notes
Full Infinite Rails update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
Infinite Rails changes
✨ Features
- Water IndustryAdded Water Pump, Water Loader, Water Unloader, and Water Storage.
- Engine View UIAdded arrow indicators for turning the turntable when a locomotive is positioned on it.
Sawmill: Sold beams are now placed to the Warehouse.
Visual Effects: Implemented diesel smoke VFX.
- SignalingAdded shunting dwarf signals for better yard control.
- CameraAdded Field of View (FOV) settings to the options menu.
🔧 Tweaks
- AudioImproved brake squeal SFX.
Performance: Trackpieces optimizations for smoother gameplay.
Visuals: Better train boundary red VFX rendering.
Better sleeper texture
Environment: Ballast gravel now blends seamlessly with the terrain.
- EnvironmentFixed terrain tiling effect with non-repeating textures.
Environment: Optimized grass colors for a more natural look.
UI/World: Map switches are now more visible.
V100 Locomotive better texture
🐛 Bugs
Fixed: Multiple coal unloaders could erroneously be assigned to a single station/track.
Fixed: Auto-connect airhoses functionality issues.
Fixed: Various stability and logic bugs within the Logging Camp.
- FixedAddressed instances of disappearing trains (potentially fully resolved).
Source
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